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Tourist Deaths/lots of homeless

6y
#1
Hi guys

I am struggling to make a happy colony on my main now ive got upto the heady heights of 125k pop...

I have 92% satisfaction where 51% of that is due to homelessness. I have spread out loads of living accomodations (currently sat on 127k/233k pop.) All of the living areas are close enough to the works. Why are so many people homeless with so much spare housing??

Secondly. I have loads of medical buildings dotted around my colony. I have a nice little tourist area currently supporting 11k/15k tourists and they have 800 medics just for them. The rest of my colony has 5k medic. Is this enough? And why do my tourists keep dying?? Obviously I have enough food/water and electricity.

Thirdly. This entertainment new section of the population. I have 5k capacity for entertainment but only 50 are being used at any one time. How to get my colonists inside and having fun??

Look forward to the responses.

Thanks,
'Lukes Place'
6y
#2
I have had these problems before and posted about them and nobody seems to respond, so I will tell you what I know about it. I'm assuming that the 92% satisfaction is your approval rating, which isn't really that bad. As you know, the homelessness problem on the government statistics is just the percentage of what people who are mad are mad about, not that 51% of your population is mad about homelessness.

Normally, in my experience, a few things can cause mass homelessness, excessive atmosphere (I exported a save file and grew atmosphere and that was the result), excessive trash and unhappiness. Also if your colonists savings are too low they will quit their jobs and for some reason keep the approval rating up despite that (that's my problem rn, colony savings are bugged at 50 and taxed if its higher). Too many unemployed will cause people to move house.

Recently there was an update where the more unemployed there are, the faster they fill available jobs but bast said he hadn't applied that to housing and homelessness. Now I don't know if he has in an update since, but that could also be a reason why homelessness is piling up.

Sorry if this doesn't help as much as you would like, no one will answer me either. Beyond these game functions i'd say its a bug, unless i'm missing some fundamental detail as well.
Hello! I am a High Wizard from the Nations of OZ, come check out our discord server! https://discord.gg/qqCswpF

6y
#3
One possible explanation for your tourist's death is they may get lost. If they go too far away from their hotel they may die of hunger or fatigue without having enough time to get back.
If you have too much homeless ppl, try a fire drill, save asap, close the game and kill any remaining process, via task manager on windows and app manager on android. Then start the game again and reload your colony. This should help solving the issue.
6y
#4
Hmm, never thought that a tourist could get lost and die on the way back, its certainly possible. I've also had my tourists spontaneously dying left and right, which is especially strange because my tourism buildings are arcologies which have hospitals to prevent that very thing from happening.

As to the fire drill, not a great idea as fire drills with large populations will normally kill everyone. This is due to the large population consuming a large amount of food and water while they are moving house and occupation. Unless you have unholy amounts of storage for food, you will run out of food before new people are employed at your food generating facilities. While it is true that bast has increased the rate at which colonists find new work after a fire drill type of excess unemployment, I still wouldn't risk it unless you kept a safe backup file before doing so.

Just a note, if you do attempt a fire drill, I suggest throughout the duration of the drill you zoom in as far as you can in a spot with just empty space and no buildings. I find that this increases the simulation speed and reduces the chance of bugs that come with slower simulation speeds.
Hello! I am a High Wizard from the Nations of OZ, come check out our discord server! https://discord.gg/qqCswpF

6y
#5
UPDATE - I have now 88% satisfaction from 130k population (thats like 14k unhappy souls). 51% still is made up of homeless.... I have 131k jobs so that is not an issue.

I have done fire drills a plenty (i have a good amount of storage and food supply builds to counter the famine). After waiting 3hrs since the last fire drill, this is where I stand. Tourists dying all over the shop, tbh don't really care since my numbers of them are still going up (14k of them now)! I have played around with my atmosphere between 10mil and 20 mil. Hasn't made a huge difference. My trash levels are pretty much always sat on 0 as I am using anantium/plastic factories to keep it down.

The general savings of my colonists are about 5k since I give them 250 living allowance. I may add than most of my jobs are through the investment bank for the support of all my spending money.

Summary = still stuck on bad (getting worse) stats of happyness within my colony and no visible fixes. May have to start a second colony up as this one looks like itll crash out soon. An option I have toyed with is deliberately killing all my colonists and building them up again from scratch. Can't have unhappy colonists if there are none around!
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