I don't know if putting a cap on how many managers or upgrades on a business would be the solution because the investments in upgrades or managers are exponentially.
The main problem, I think, is that the revenues after upgrading or managers aren't balanced: if you need to make an investment in a business model, you need to return the money within a logic/normal timespan.
Take the Cargo Ship:
at 2 upgrade and 1 managers you have 1724 est.$/day.
After third upgrade of 348.000: 2059 est.$/day. Return of investment at 34 months (2,8 years)
After fourth upgrade of 504.600: 2415 est.$/day. Return of investment at 47 months (3,9 years)
After fifth upgrade of 731.670: 2788 est$/day: Return of investment at 65 months (5,4 years)
After sixth upgrade of 1.060.922: 3172 est. $/day. Return of investment at 92 months (7,7 years)
At this point it's cheaper to buy a manager at 1.035.000: 3359 est.$/day. Return of investment: 184 months (15 years)
At this point you can conclude that investing (more) in this business isn't worth it, because the return time goes straight up and given that the time in the game passes by days. Unless there is a breaking point in which the revenue goes exponentially up too. This you see after upgrading your lawn service: if you upgrade to level 15, the return time of your first 12 managers is less than a day.
This I noticed at most businesses.
bastecklein said:Well they are all balanced as the point of purchase. I think what I need to do is put a cap on how many managers you can hire at each business, and how many times each business can level up.