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Cheating and in-game moderators

5y
#1
A few months ago, I eased up a bit on the anti-cheating countermeasures for online play, in order to avoid false-positive detections. Since then I have seen a noticeable increase in cheating, either through resource manipulation using memory related hacks, modified game files, or actual modded game data. There are also hacks allowing unlocking the full game without the purchase of premium. The cheating has not gone unnoticed as the logging for cheating has been kept in place, but I have been hesitant to crack down again as there is always the false positive risk.

That said though, I feel it is getting bad enough again that a re-crack-down may be warranted. In detected modified game files alone, there are now on average over 400 instances detected per-day, which previously would have resulted in an auto-ban. There are about 100 detected daily instances of people manipulating memory fields during game play to alter resource levels. The list goes on.

In v0.75.0, all anti-cheat measures are going to be re-enabled in the game, along with the addition of a couple of others I have been working on to combat modded game data files. Positive detections are going to result in an immediate account suspension from online play while the colony is placed into a review queue. If the colony was found to be cheating, the Ape Apps Account will be suspended from the My Colony server for good. I do not care if the account has previously purchased premium. They can still enjoy the full game and cheat to their hearts content in offline mode.

I am also going to be adding an in-game reporting system where players can easily report other colonies suspected of cheating, GBT manipulations, or abusive private messaging.

To help sift through everything, I will be opening several in-game moderator positions. Moderators will have the ability to review all reports in-game and take temporary measures, such as suspending an account for a set amount of time. They will also have the ability to take down non-legit trades from the GBT. They will also be able to issue warnings to users if necessary. They will not be able to ban anybody from the server entirely or permanently lock out a colony though, that will have to go through me to make the final judgement.

If you are interested in being an in-game moderator for My Colony, send me a private message on the forum and let me know, and maybe give me a little info on why you should be chosen. I am only going to pick a couple of moderators at first, so it is not personal if you are not chosen. I will add or remove as needed based on how it goes with the first couple.

Anyway, that is what is going on. Ideally I do not want to have to do any of this, but the online aspect of the game makes it necessary. I think it is especially needed with the upcoming Steam release, as the Desktop editions of the game are more easily hacked than the mobile variants. So this post is just a heads up, and if you want to try to be a mod for the game, let me know!
Owner of Ape Apps, LLC
5y
#2
What are the requirements of being a moderator
5y
#3
And I will try out for it
5y
#4
Ah yes, people will be people. You give them an inch, they take a mile. It's more of an inevitability that some people will abuse the privileges that they have to the point of gaining an unfair edge. It's a disappointing truth. Of course, not everyone is like that.

I wouldn't be moderator material because I have a busy schedule and this game isn't the only game that I play.
5y
#5
So everyone just to answer some common questions, there are no set requirements beyond general competence and a love for the game and willingness to want to make the online experience better. You should be pretty knowledgeable in the game, at least able to easily spot cheating or even help a user who has an issue. You do not necessarily have to be like a "pro" or anything. I mean, if you happen to be on the top 10 colonies list, that will not necessarily factor into the decision.

Just so everyone knows, I have already gotten way more applications than I anticipated, and I will be sorting though them in the coming days. I will probably have three or four moderators at first, with the option to add more later on. I would like to have them spread across time zones so that there can be 24 hour coverage for responding to issues.

I will probably name the first moderator as early as this weekend, as I am going to need somebody to help test some of the moderation features I will be building into the my-colony.com website. The other mods I don't have to decide on until 0.75.0 is nearing release.

So anyway, there are already more applications than I need, as I said, but still feel free to apply, as I may be adding more moderators in the future and it would be easier to already have the applications out of the way vs having to start the process again.
Owner of Ape Apps, LLC
5y
#6
i should be moderate because i have past experience form mod on Minecraft to mod on one of the biggest games on the app store steampunk and the only bad thing is im in college and have some grammer mistakes her and thare but other thaen that i get 90% of hackers and nwow what is what if it is a troll or if someone is relly doing it also im really smart except for my typing skills place do not judge me on typing i also have relly fast typing skills i type 90 words per minute so that gives me a advantage for getting the hackers because i can get them faster! so on the contray that's why i should be mod. txs for reading even if i don't get it keep in mind your game will be a fab game. my game wehely
5y
#7
tigger101010YT said:i should be moderate because i have past experience form mod on Minecraft to mod on one of the biggest games on the app store steampunk and the only bad thing is im in college and have some grammer mistakes her and thare but other thaen that i get 90% of hackers and nwow what is what if it is a troll or if someone is relly doing it also im really smart except for my typing skills place do not judge me on typing i also have relly fast typing skills i type 90 words per minute so that gives me a advantage for getting the hackers because i can get them faster! so on the contray that's why i should be mod. txs for reading even if i don't get it keep in mind your game will be a fab game. my game wehely
5y
#8
Please don't quote yourself! It adds unnecessary spam...
Please Join my commonwealth :) CSVi7f9z
A Mage in NOZ
Discord link:
discord.gg/tsBg6Ec
5y
#9
By "resource manipulation using memory related hacks" does that mean players are accessing the games/ save files code and altering that?
5y
#10
Sorry. I misclicked on the exit tondesktop button after using the GBT.
I bought 200 starships, then resood them at a slightly higher price, before misclicking. Now my colony (SUYJcIBb) has $60million more than it should, and you should deduct those.
I thought it was appropriate to put this here when I saw what this thread was, and I haven't used direct messages on here before.
My Colony





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Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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