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Transcendent Health Compound

3y
#1
Another Idea for Mid to Late Game players and sounded interesting to implement especially in colonies with a high population

Transcendent Health Compound
The latest pinnacle of Medical Science and Artificial Intelligence. Using Robot assisted surgeries, the compound can heal more colonists than ever thought possible!

This building heals 1,500 colonists

Staffs: 250 Workers

Occupation: Medics with over 135 I.Q.

Consumes: 3500 water/min, 1500 food/min, 2000 Research/min and 50 Cloth/Min

Produces: 4,000 civics/min, 4,500 money/min

Let me Know what you think and/or if stats should be added or changed!
Leader of The Celestial Alliance!

Join TCA on Discord: https://discord.gg/bDpgwcT

3y
#2
I have a question. Why does it require tri to operate? Other than that I like the idea and think it would be an interesting contribution.
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Retired Wizard
https://discord.gg/qqCswpF
3y
#3
dfv123 said:I have a question. Why does it require tri to operate? Other than that I like the idea and think it would be an interesting contribution.


My Bad, that wasn't supposed to be included
Leader of The Celestial Alliance!

Join TCA on Discord: https://discord.gg/bDpgwcT

3y
#4
lol I think it would be used for civics more than healing. twice the amount the investment bank gives haha good idea though.
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Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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