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Storage building for starships, relics, instructions...

5y
#1
There should be a storage building for starships and/or relics/instructions/other ancient things/compounds.
Here is what I made:
Starship Hangar
A place for you to store your starships before they are needed
Stores: 10,000,000 starships
tile size: 8 * 8 (64)
requires workers with 120+ iq, blue collar
employs 1,000 workers
produces 1,000,000 money/minute
uses: 100 triantanium, 10 civics and 100 robots to keep running
Tell me what you think!
Trade2 (Draconian)
newstart (United Earth)
5y
#2
This would be cool!
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5y
#3
Nice Idea. First, there is a building that stores the Alien Compounds etc. The gravitational warehouse stores 4M, I think. Second, why don't change the Star Port? Allowing it to store 100K and give it a new look that let it seems like there is actuall storage for it.
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5y
#4
Pavlxiiv said:Nice Idea. First, there is a building that stores the Alien Compounds etc. The gravitational warehouse stores 4M, I think. Second, why don't change the Star Port? Allowing it to store 100K and give it a new look that let it seems like there is actual storage for it.
I would like that, maybe edit the star port a bit for more of a storage building or make a whole new building that can store alien compounds
Trade2 (Draconian)
newstart (United Earth)
5y
#5
I would also like to note that there should be an advanced charcoal production building, if possible due to the fact of there only being one ok charcoal producing building in the human civ, and in alte game with alien tech, you almost need automated charcoal production
The Ancient Automated charcoal Producer
It just keeps on pumping out charcoal at a seemingly endless rate, using up wood and alien instructions as it produces charcoal
It can employ 10 workers, not needed, unskilled
holds 1000 ancient instructions, 1000 charcoal, 1000 wood.
generates 10,000 charcoal/min, uses 100 wood/min, 1 instruction/min
has an area of 4 (2 * 2)
Tell me what you think!
Trade2 (Draconian)
newstart (United Earth)
5y
#6
Kinda unbalanced, starships are meant to be really hard to make. If we could easily store them then it would be pretty simple to make 10k+/min

And the charcoal idea while it's good I say it produces way to much and is to small, perhaps 1000 charcoal/min (uses same amount of resources) and is 5 * 5? Because you only really need 20 or 30 if it's 10k/min + I think ore should be the easiest resource to make for humans. Also the problem with charcoal production is getting the wood required for it, not actually making it. Once you have 1000 or so charcoal factories you've got enough for most things. Can't think of a lot of things that require charcoal, other than diamond (I'm sure there is a few things)
5y
#7
hi123456789 said:Kinda unbalanced, starships are meant to be really hard to make. If we could easily store them then it would be pretty simple to make 10k+/min

And the charcoal idea while it's good I say it produces way to much and is to small, perhaps 1000 charcoal/min (uses same amount of resources) and is 5 * 5? Because you only really need 20 or 30 if it's 10k/min + I think ore should be the easiest resource to make for humans. Also the problem with charcoal production is getting the wood required for it, not actually making it. Once you have 1000 or so charcoal factories you've got enough for most things. Can't think of a lot of things that require charcoal, other than diamond (I'm sure there is a few things)
It is hard to constantly make relic study centers and alien charcoal transformers, but I realize that it might need to be larger, such as 5 *5, or 6*6
Trade2 (Draconian)
newstart (United Earth)
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Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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