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Health facilities, fatigue, plastic and workers not working

4y
#1
I am finding the advanced medical research centre not having any medical services at all. Health is becoming an issue on mine. Its the same with each medical facility and even the arcology is missing this.

I am finding fatigue is always a problem, despite using the fire drill protocol on them. Could you add subway stations or a mini stargate they can use to transport around?

Speaking of the stargate, I've noticed that you can't sell plastic here. Is this a mistake or on purpose?

Sometimes when I load the game, all the resources are in free fall. As an example, an ultra deep excavation site with 60 people employed will have none actually working.
Viewing the workers, all 60 will have 100% energy. Pressing on the view workers button again puts them all back to work.

I'm not sure if anyone else has this specific problem
4y
#2
am finding the advanced medical research centre not having any medical services at all. Health is becoming an issue on mine. Its the same with each medical facility and even the arcology is missing this.
How far away from the jobs and housing is the hospitals? Usually you want to keep things within 21 squares from housing and jobs

I am finding fatigue is always a problem, despite using the fire drill protocol on them. Could you add subway stations or a mini stargate they can use to transport around?

Again how far do they have to walk? If it's more than 21 squares they get tired of then mad and then do nothing but strike.

Speaking of the stargate, I've noticed that you can't sell plastic here. Is this a mistake or on purpose?

Yes that is by design if you have unlocked the galactic trade you can get it there tho.

Sometimes when I load the game, all the resources are in free fall. As an example, an ultra deep excavation site with 60 people employed will have none actually working.
Viewing the workers, all 60 will have 100% energy. Pressing on the view workers button again puts them all back to work.

This depends on what you mean.
If you are talking about actual resources dropping it could be because of the employees being to tired to work or them being on strike. It could also be because of the resources syncing with the server and adjusting you to the last know amounts the server recorded.
But if it's just the workers it's a known visual bug.

I'm not sure if anyone else has this specific problem
There have been some reports of similar issues, bast is chipping away at figuring out what the problem is.
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Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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