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Hello guys!

Here I'll 'dump' some ideas of 'new' (ordinary) units (and buildings).
(T-) represents tiers. Higher tier of troops requires tech centers.

. Infantries
(T2) Grenadiers - If you want something more explosive, here you're!
(T1) Rifle Infantries - Fires enemies from a longer range.
(T2) A.A. Stingers - Cheap troops against flying stuff.
(T3) Heavy Marines - Armored troops for tough battles.
(T2) Jetpack Infrantries - Attacking from above? Seems a good idea.
(T2) Flamethrower Infrantries - Let the fire penetrate and burn the foes! Burn baby burn!

. Vehicles
(T1) Kamikaze Rover - These destructive rovers will definitely blow up everything on the way.
(T2) Mortar Light Tank - A light tank mounted with a mortar instead of a turret specialized for breaking defenses.
(T3) Artillery - When enemy has got reinforced defenses you'll need it. Enormous splash damage included.
(T3) Missile Tank - Slow, weak armored, but strong long range units capable to destroy both land and air units.
(T2) Walker - Basic meches, slow but tougher than the tanks.

. Ships
(T1) Gunboat - Sutible for scouting purpose. Large quantities of them also causes trouble.
(T1) Patrol Ship - Some basic navel units mounted with machine gun.
(T1) Torpedo Boat - Trouble with defenses on the sea? The mid range torpedoes will take 'em down!
(T2) Pounder Ship - Common navel units, mounted with a twin-barrel cannon.
(T2) Battleship - Heavy navel unit, however not anti-air.
(T2) Submarine - Hides underwater, and here comes the surprise attack! (Torpedo is the weakness)
(T3) Destroyer - Super strong navel unit that will give your navel battles advantage!
(T1) Landing craft - Carries troops and tanks across the water.

. Aircrafts
(T1) Light Chopper - Weak helicopter, but has the modest strength.
(T2) Gunship - Heavy anti-land missile gunship.
(T2) Dropship - Transport jet plane.
(T2) Interceptor Drone - It is capable for taking enemy aircrafts quickly.
(T2) Jet Raider - Rapid aircraft best for rapid raids, equipped with machine guns.
(T3) Jet Fighter - Won't need me to explain?
(T3) Bomber - Take it down before it gets too close, or else...
(T3) Firefly - Super-heavy gunship, with anti-air ability. Totally sky dominator.

. Buildings
(T1) Pounder Turret - It is slower, but effective against armoured stuff.
(T2) Sentry Gun - All-round turret, attacks both land and air.
(T2) Anti-Air Missiles - Strong anti-air missiles that easily takes weak aircrafts down.
(T1) Floating pillbox - Basic offshore defense.
(T2) Artillery Battery - Counter measures against long-range attacks.
(T2) Floating Mortar Platform - Like artilley battery, but it is offshore varient.
(T3) Lazer Cannon - Destructive close range defense
(T3) Plasma Artillery - Super strong single target artillery
(T2) Floating Flak - Offshore anti-air defense
(T1) Tech Centre - Unlocks T2 units and part of the resaearch
(T2) Experimental Lab - Unlocks T3 units and advanced research
(T3) Nuke Silo - Makes nuke warheads using uranium and launches them
(T1) Shipyard
(T1) Aircraft Hanger
(T2) Lazer Drilling Pad - Provides surplus cash, with minor Uranium production
This account will not be under use. To indicate me, please refer to my new account - @GeneralWadaling .
Colony Wars
Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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