Bugs Since v0.98 - Workers, Resources, Atmosphere, Research. HELP!
Call me crazy, but my Colony has all but collapsed since the latest update. Playing Humans on a moon and Windows 10.
I logged on yesterday and everything was fine...most resources at +10000 or more, per usual. BUT, I noticed my research, which sits at roughly a constant 1.0 B, and generates at a usual rate of +700000-900000, was suddenly crashing, and had dropped to a -100000, for no reason. I left it run for an hour and it didn't change.
So, I look at my research facilities and see that there were several that were only at 1/2 to 3/4 worker capacity. Strange, I thought. I figured it was probably time for a Fire Drill to rebalance things--something I have done many times without incident.
Since that fire drill, I can not get my workers to come back to work. Almost every building shows full worker capacity, but no one is working. Again, I let it run for 2 hours and nothing has changed, except my food production has crashed and I keep needing to buy it to supplement. All of my other production is in the + double digits, or slightly negative. Most of my buildings worker bars read like 0/100/100.
My colony will be doomed unless someone can help me figure this out.
Some things to know:
1) - I have tried to adjust my work schedule both ways from Normal (where I usually keep it) to easy and then to intense. Nothing has changed.
2) I have increased pay across the board. No change.
3) I have plenty of workers (5,000 more than I currently have jobs for - population at 300,000).
4) I have plenty of schools of all types including the new Academies.
5) Plenty of entertainment options.
Help. Anyone? I put so much time in to this colony, I would hate to lose it. Thanks.
Approval Rating? Top Citizen Concerns?
Approval rating at 91%.
Top Concern is Fatigue at 72% (which is always their #1 concern and always around 70-80%)
Next Concern is Homelessness at 22%, which again has always been there at around that number.
In the economy section, on the bottom, poverty line and colonist Money?
Try to do a stimulus package, 50-100.
I've offered multiple stimulus packages. Still nothing. I am at a loss. My approval is now back to 99% and they refuse to come back to work. If I look at the workers in a particular building, many of them are listed at 100% rested but they still won't come to work. I don't get it.
Maybe related (or not), but right now I have 295K colonists, 297K jobs, and a capacity for 305K. My advanced cloning facilities aren't working because they have no workers. But, I have a couple of landing pads and for some reason they aren't producing colonists, even though they don't require workers.
This is very frustrating.
The landing pads don't work if the embargo is active.
In the economy tab, you need to see the Poverty line, Average Colonist Saving, Median Colonist Saving and the Retirement Savings Cutoff.
Poverty Line = $123
Avg. Savings = $1,223
Median Savings = $967
Retirement = $24,676
Ok, this is a problem
Your colonists have to much money, so they don't care to work :D
You need to destroy the savings with several Tax Collections, after you need to use the Stimulus Package for recover the Approval rating, 150 should be fine (with 123 Poverty Line).
I will give it a try. Logically it makes no sense, but if it works in-game, so be it. If the retirement line is $24K, why would they stop working at only $1200 in savings?
Finally!! Thanks Ansom! Everything back to normal for now. Guess I need to pay closer attention to that, now that I know none of my workers has a desire to retire! LOL!