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Very useful QoL features

2y
#1
hi,
I really like the game but there should be so many changes which would improve the playability a lot.

Those ones that are abolutely needed:
- the shortcut C for cancel doesnt work, how can you remove many wrong roads? Please fix it!
- if you sell a lot of buildings you can press S for the selling menu which works fine, but then you have to move the mouse to press sell again, there should be a key to confirm it, e.g. not far away from the s-key.
- The dropdown menu workers doesn't show anything as human, perhaps remove it (only for humans)

Funnier ones which would take more effort would be:
- Moving a building should be possible if the destination is within the old squares (move a 2x2 building just 1 square away)
- Creating blueprints and pasting them, so you dont have to build the same complexes over and over...

Thanks in advance!
Mc
2y
#2
I forgot some more important ones:
- bulldozing should not be able to target workers.
- bulldozing could have a drag and drop like building roads, especially for removing those!
2y
#3
McPhisto2051 said:...

- The dropdown menu workers doesn't show anything as human, perhaps remove it (only for humans)



In custom games (sandbox mode), you can use it, since you can have all the races together. I've tried it with himans and Zolarg. It is also the reason why (I thnk) that the stats has human and non-human workers listed, even though most of the time it would be only one or the other.
My Colony





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Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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