Recently inspired by some old-school ancient city building games (especially the trio from Impressions Games - Caesar series, Emperor and (the notoriously most hardcore but still fun) Pharaoh), I'm having idea to plan an overhaul mod that converts MC2 into a ancient civilization building game.
Though, someone would say wouldn't this be Antiquitas 2, lol.
Generally you'll develop and construct your civilization from late stone age, all the way through the ancient times of copper and bronze age, the classical era up to the early medieval times.
Currently not all sorts of details are well-planned and defined, but here's some ideas below, which I'll update it irregularly, by having new idea popping out form my mind, or anyone has interesting idea that can fit into this mod.
In terms of civilizations, here are what I originally plan to have:
Of course, the big shot of the Mediterranean Europe in Classical era will surely gets featured!
Gauls and Germans
In the Continental Europe, are home to the Gauls and Germans. For the Kings and Queens!
Famous monument builders and one of the powerful ancient empires.
NebuCHADnezzar, the gigachad of early civilization (Shitpost aside, it's Assyrians and Babylonians, generally.)
An East Asian civilization that lived its history in cycles of unity and division.
Plaster (For high tier housing)
Marble (Very rare resource for monumental or high tier governmental buildings)
Grains (either converted to basic food or liquor)
Basic Food (very basic food)
Quality Food (nutritious food)
Luxury Food (pleasure food)
Durable Goods Materials
Wares (Other sorts of consumer goods)
Luxury Goods Materials
Glass (yes, they are rare in ancient times)