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High pressure terraforming

6y
#1
So, my idea is about a planet that start off at a high atmosphere and forces the player to survive in harsh environments until they lower the atmosphere to below 15 million. The pictures below are for the UE game style, I will include LIS later, but my pictures and description below should be good enough for bast to just plop everything into place in case he happens to like my idea enough to include it in the game.

Red crystalline deposit
Crystal resource indicator option in place of regular blue.
"Hell" rover, mines crystaline and builds basic structures.
The state of the ground when the game is started. The planet will have an atmosphere of 40,000,000. When my idea is done, LIS will have greater atmosphere reduction potential due to having access to diamonds. UE won't have it so easy here though.
at 30,000,000 atmosphere
at 20,000,000 atmosphere
at 15,ooo,ooo atmosphere.
Normal colonist wearing high atmo gear instead of low atmo gear.
Dark Micromine. white areas are transparent so don't pay attention to those. Only UE will use these.
Dark Regolith furnace. The white areas are transparent and the image will show up black against the dark ground.

This map will be brutal for UE but medium for LIS. The main reason being that UE doesn't have a brutal world and LIS needs some easier worlds. LIS will be able to use crystalline to gain direct access to ore, while UE will have to use crystalline to mine regolith, with they can convert to ore. Lis will also be able to access diamond mines because diamonds will be instrumental in making more effective terraforming structures than those of UE. As a result of LIS having better terraforming equipment due to diamonds, they will be able to reduce atmosphere faster but UE will be in it for the long haul.

Here are the playing styles for LIS and UE:

UE:
Start with one hell rover, which collects crystalline, and one dark lunar rover(image will be added) for regolith mining. Once you have 200 crystalline, build a dark micromine. Use the lunar rovers to collect regolith from that and continue to collect crystalline and build more dark micromines. Then, build a he3 extractor, regolith compactor, and a water extractor, which uses he3 and regolith, just like the normal one. Use crystalline to build a dark regolith furnace(image will be added) for more power and crystalline storage. Simply put, it's the same brutal playing style as the ice world except flipped on it's head and with UE instead of LIS.

The player will continue to build up their he3 and ore production as normal and build their colony normally, but they will have to hurry because they will have to build up their rum production to make more crytalline via the same green crystalline patches as ice planet. Once the player has enough rum production to produce enough crystalline, they will continue on the regular UE path. I will also be throwing in a crystalline generator later in the game, since a big colony would need to stop micromanaging eventually. There is not a big demand on crystalline yet but I'm sure that bast will come up with something to balance the scales, so a crystalline generator for UE/LIS should be added to the game.

Once the atmosphere is at 30 million, regolith extractors will become available, and that's when everything starts to get a lot easier for UE players, but from 40 to 30 million, UE will have a hard time. I will be making images for a more advanced UE atmosphere reducer soon. We already have small and medium reducers.


As for LIS, I will keep developing their strategy. I wanted to do the ultimate simplification for bast so that if he wanted to, he could plop this into the game and it would be just the same as the ice planet for LIS. All dark version structures on this planet would cost the same as original structures. For instance, a dark regolith furnace would produce as much power and consume as much regolith and cost as much crystalline as the regular regolith furnace. The same goes for the dark micromine and any future dark structures added for this planet. If I'm right, aside from the additional atmosphere reduction building that I am making, everything should be able to be plopped right into the game with no added work, and no numbers are needed on my part since the only new structures are dark structures that have the same stats as their lighter counterparts. That only reason for the dark versions is because the light versions would've looked out of place as they were white and blue while this planet is dark and red.
6y
#2
I see a few people voted yes on this idea. How would you like to start off on a planet like venus and have to reduce atmosphere in order to terraform the planet. It would be a completely different playing style then you are used to and it would include a few new resources. I'm going to post drawings of resources/structures related to this idea, so stay tuned.
6y
#3
Ooof, yeah that would be brutal. I am reminded of the difficulty presented in colonizing Venus in the tabletop RPG Eclipse Phase.

You will need specialized vehicles for high-pressure and/or corrosive environments like Venus. This would also entail a much higher rate of damage to existing structures. It would probably be either a human planet or some other new race since insectoids would find high pressure a huge hindrance. Some special material, like crystalline, would be needed to build buildings; I suggest Sapphire/transparent Aluminum.
Commonwealth of Groddle
Groddle | Bell's Pyramid | Glitch
6y
#4
Yep, already working on the resource part. Im about to release a slew of svg’s. I have most of the basics covered.
6y
#5
I really like the graphics. They look stunning!
6y
#6
time said:I really like the graphics. They look stunning!


Thanks, I worked really hard on these, I hope bast decides to use them, even if it's not for this particular idea.
6y
#7
Forcedminer said:that sounds awesome.
the one thing that could make this planet even more brutal would that production would be extremely slow.

due to the high pressure colonists have to wear reinforced suits that are extremely heavy and are almost identical to living in extremely high gravity environments.

thus the humorous video from futurama showing how hard it could be to work in high gravity worlds. :P


https://www.tubetoon.com/video/high-gravity-rain/


That's exactly what I'm aiming for. But this world will be easier for LIS and production would be normal since LIS have diamonds that they will use to the fullest extent on this world. Production would be slow for UE though, and so would terraforming, and that's what causes the brutality in the case of UE.

I will modify all space suit avatars to have a dark gray version to make them look reinforced, but i don't want to go too far out because it might not go with the theme of my colony otherwise. I'm thinking about incorporating the idea of colonists requiring a small but constant supply of tallorium, maybe one per colonist every 5 minutes or so. I might make them wear red face shields, which would look pretty awesome. Colonists will definitely have less toleration of long commutes and will lose health faster when walking.

Make sure to cast a vote above as well. If you want this idea to even have a chance of coming true, we need at least 8 votes.
6y
#8
malakhglitch said:Ooof, yeah that would be brutal. I am reminded of the difficulty presented in colonizing Venus in the tabletop RPG Eclipse Phase.

You will need specialized vehicles for high-pressure and/or corrosive environments like Venus. This would also entail a much higher rate of damage to existing structures. It would probably be either a human planet or some other new race since insectoids would find high pressure a huge hindrance. Some special material, like crystalline, would be needed to build buildings; I suggest Sapphire/transparent Aluminum.


Yep, I got that covered. Tallorium will be used as the base resource as will be used in different ways in LIS and UE. I don't want to get too far out with this because it might go againtst the my colony theme. Thanks for voting yes.

6y
#9
Ok guys, all we need is one more vote to get this in the suggestion index, lets make it happen. We have to have 9 yes’s because we had one no.
6y
#10
Added 3 more images. Feel free to contribute art that you think might go well with this idea. The ligh pressure colonist avatars, the tallorium mine, and the micromine. More to come this evening. Also added some ideas for the differen of the different strategies for both LIS and UE on this planet to the same post. Read them and let me know what you think.
My Colony





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Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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