I will now introduce the power system, troops and army system. Stay tuned!
Army is what you use to attack bases. Troops fan be trained in the barracks. Upgrade it to unlock new troops. You can currently train the following troops in the barracks:
Colonist Warrior (Single Target/Ground/Any)
Infantry (Single Target/Ground and Air/Any)
R.O.B.O.T (Resource Overwhelming Bot - Operation Take; Single Target/Ground/Resources [2x])
Colonist Giant (Single Target/Ground/Defenses)
Wall Bomber (Area Splash/Ground/Walls [40x])
Battle Bomber (Area Splash/Ground/Defenses)
Infantry Grenadier (Area Splash/Ground and Air/Any)
Healicopter (Area Splash/Ground/Allied Troops)
Rocket Ship (Area Splash/Ground and Air/Any)
Heavy (Single Target/Ground/Any)
They will be stored in your Rally Stations. Make sure to upgrade and build more of these to be able to store more troops.
The power system is what is needed to run your base. Power is consumed by every non-power building (except the Lander) These are the following buildings to provide power:
Solar Panel (100 power at level 1; Level 1 Lander required; 5 available)
Solar Tower (1,000 power at level 1; Level 6 Lander required; 2 available)
Lander (50 power at level 1)
Upgrade them to increase their power production. If your base runs out of power, you will not be able to do the following:
- Collect resources
- Produce resources
- Limited resource storage (50%)
- Train troops
- Defenses will not be active
- Attack PvE/PvP
Power can be stored inside Batteries
. There are 4 available. The amount it can store at level 1 is 500 power. If the battery is full, no more power is produced. You can balance this by upgrading the battery, building more or constructing more non-power buildings. Unlike the 3 resources mentioned above, power does not need to be collected. Also, I forgot to mention, Gold is only available at lander 7 or 8. The lander can both
store and produce power, with 100 and 50 respectively at level 1.
==Lander upgrade differences
Level 1: Severely ruined
Level 2: Moderately ruined
Level 3: Lightly ruined
Level 4: Very lightly ruined
Level 5: Lander fixed, flag of the United Earth on top
Level 6: Walls surrounding the Lander added, except where the ladder is
Level 7: Lander gets a pyramid on its top, flag removed, spikes added
Level 8: Lander's ladder becomes stairs, pyramid top removed for a turret (the turret does 20 DPS compared to level 1 pillboxes' 10 DPS; activates when damaged or 50% of the base is destroyed)
Alright, that is it for today! Please comment if you have any concerns or feedback about this concept! Please ping bast for this concept also, and bye!
Best of regards, Wastelander (formerly Architecture), Overlord and Designated Leader of the Earth States.