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Spice spawning buggy

On spice worlds, spice veins don't seem to work properly anymore. Rather than growing an increasingly large ring of spice around itself, every spice vein I've seen so far will only create spice in a maximum of three adjacent tiles, with spice simply failing to appear in any other spot. After poking around some unloaded segments, I realized that spice still spawns at normal rates, but because much of the time the three available spaces are already filled, the newly-spawned spice and existing spice deposits will cancel each other out. In the game editor, none of the data values seem to be off, so I'm guessing the issue has to do with how the game internally calculates spread.
Living the Spamlandian Dream
Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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