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A few suggestions for MC2 - Page 2

1y
#11
bastecklein said:You crack me up @Architecture1134 , I think you could run the MC1 clothing sweatshop 😄

As others have said, I don't foresee LIS being added to the game. Although, I have considered in the future, once the base game content is more complete, releasing official expansions to the Mod Shop, including Zolarg and Alpha Draconians. Maybe LIS too, why not? Doesn't totally fit in with the timeline, but it's a game.

Spice could be a thing. I do have spice trading in My Starship, which is also a My Colony Universe game. I look at it as more of a rare planet-specific resource, sort of like Ether. Maybe it will be something to consider once I get planet-to-planet trading implemented, there can be a new planet added with natural spice.


Bast, it has been 2 updates. Please add it ASAP. I was away for an long time srry
Best of regards, Wastelander (formerly Architecture), Overlord and Designated Leader of the Earth States.

1y
#12
Alright, so now there's the spice world which contains spice deposits, but we have to figure out the costs and uses of the spice factory I proposed. It's an building used for making spices outside of spice worlds. Here are the costs I proposed:
  • Ore: +2,000
  • Steel: +1,500
  • Gold: +750
  • Microchip: +20
  • Food: +1,000
Has 50 workers. Smelts 1 food into 1 spice in 3000 ticks (60 tick w/ all workers), and consumes 1 sugar per 950 ticks.

Architecture1134 said:
A spice factory with a lot of workers. Creates spice on worlds that doesn't have natural spice.


Does anyone object? Speak now or hold your suggestions.
Best of regards, Wastelander (formerly Architecture), Overlord and Designated Leader of the Earth States.

11mo
#13
Architecture1134 said:
I know the most of you have proposed LIS buildings, and that being said, I had a building in mind that I had: Please welcome the LIS Staging Grounds! This is where LIS infantry are sent to declare war on the United Earth, and to train themselves. This building can only be built once you have an LIS Barracks. The two buildings will be paired together if a settlement declared war on another. I will also plan to announce it's United Earth equivalent, the Staging Grounds. It exhibits the same purpose as the LIS equivalent. I would also like to share Unit Morale, exclusive to infantry and combat units. Unit Morale only applies when there is a war. It will be applied at the start, at 100%. The unit morale decreases slowly, at 1% deterioration per 30 seconds. The Unit Morale also changes as follows:
If a unit is hit by each bullet, one bullet will decrease the morale by a random amount (min. 0.0001, max. 0.5).
If a unit is killed, the morale is reduced 2%. This applies to all categories, land, and sea.
If an enemy is killed, the morale won't change. If a player achieves victory, morale will reset to 100%. If they are defeated, their morale goes all the way to 0%. If an enemy is shot, morale will change by the aforementioned random number range above.


What about this part?
Best of regards, Wastelander (formerly Architecture), Overlord and Designated Leader of the Earth States.

8mo
#14
I would hope for a Spice Factory to be released for MC2 in the future.
7mo
#15
I agree.
Best of regards, Wastelander (formerly Architecture), Overlord and Designated Leader of the Earth States.

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Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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