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Clicking residents in Arcology causes mass exodus and firing

6y
#1
When I click on the "residents" link within an arcology, it instantly sets workers and residents to 0 and then slowly fills back up. I have done this with 4 different arcologies on my map with the same result.

Running v47 on downloaded client for OS 10
6y
#2
It is not just arcologies, really. Most colonists in a big colony are simulated/virtual, but when you click to look at the residents or workers of any given building, it has to destroy all of the virtual colonists and create new real/non-virtual colonists, and generate new stats for each one, which can be a large CPU/memory load on a giant building like the arcologies, one of the reasons I was hesitant to add them in to begin with.

The ability to see the list of residents in a building is really a relic of the way the engine used to work with every colonist being unique, and it will probably be removed eventually.
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Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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