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I did make a change so that you need to click/tap on the actual ground tiles that the building is placed on, and not the building model itself. Does that work @EvRan ?
6h ago
I can select my bots, though. On iPhone 15. Even tried through the browser and same issue there.
6h ago
Over the past couple of weeks, I have begun rewriting the Epic Adventure game from scratch, converting it to Pixel Paint graphics and greatly improving the ease of adding new content and feature set.


The original Epic Adventure code was my first attempt at multiplayer gameplay, and I made a lot of noob coding decisions that sort of put development of the game at a stand still. It was basically a convoluted mess and there was no easy way to move the project forward, so it pretty much sat idle for years.

Recently though, and pretty much out of nowhere, the game suddenly became popular on the Windows Store to where it has become one of my top played games, and a lot of requests for updates and feature improvements have started to come in via the in-app "Submit Feedback" function. Most of the requests were basically non-starters with the way the code originally worked, so I had the choice to either ignore the feedback and the recent growth of the game, or to basically start over from scratch, so I choose option 2.

The Epic Adventure rewrite (which will be Epic Adventure v3.0 once released) is build off of my new aptly titled "Adventure Game Engine" and incorporates many of the coding lessons I learned during the development of My Colony 2. The engine has been made generic enough that it will also be usable for other types of games in the future, namely Roguelike and scripted RPG type games. It can do procedurally generated worlds (such as how Epic Adventure will continue to work) or is can run off of prebuilt maps and scripts. It now supports not only click and touch controls, but also keyboard and gamepad input.

Game chunks are now loaded on the fly and in a continuous/infinite manner like in My Colony 2, and terrain features and textures can be automatically generated by the engine at run time, so that biome definitions only really need to specify colors (other customizations are possible though). The engine now supports Water, which was a top request for the current Epic Adventure game, but the water can also be given a custom color and made to be dangerous (lava?).


This new rewrite will be available to play as soon as it is able to do everything that the current version of Epic Adventure can, since I can't release an update with less features than the previous version! That basically means I need to finish creating all of the tools/items/craftable things and get them all working the same as before.

After that though, future updates and releases are going to be extremely easy to do with the way the game works now. So besides greatly expanding the current lineup of things you can craft and build, here are some of the near term plans for additions to the game:

Towns
Random towns will be generated on the overworld including NPCs that can run shops and give you basic automatically generated quests.

Dungeons
Similar to towns, dungeons will appear on the overworld, but they will be mainly a single structure with a stairway leading down to the real dungeon area, which will be multiple levels and probably have something cool at the bottom of the floor. Town NPC's will be able to give quests that involve exploring or clearing out nearby dungeons.

Vehicles
You will be able to craft and then get in and control vehicles. I am mainly thinking of boats for the water to start out with, but I also think a minecart that can run on tracks you build would be a neat addition.

Dedicated Servers
I am adding in a dedicated server mode just like in MC2, so that persistent Epic Adventure worlds can be running 24/7 that anyone can join and partake in.

I expect the initial release of this Epic Adventure rewrite to be out in a couple of weeks, and then I will start expanding it out based on feedback. I think that this new version of Epic Adventure is going to be a lot more fun than the current iteration, and I look forward to seeing what people think when I publish the update, so stay tuned!

#epicadventure
6h ago
I also like how there is a gap in between both of the front signs so I can add on another banner to advertise specialized banking services if wanted
1d ago
I love both of these models Spam!
1d ago
I thought the issue was resolved but it still isnt working. if you select alpha draconian as your civilization you never get a lander and a look at your lander location in bookmarks shows only an SID number for identification
2d ago
wait a second the old and new in the poll should be reversed oops
2d ago

Honestly I think my first IB model is a little too rough around the edges, but what do you think?


(previous model)
2d ago
use artifact extractors, the green drones built from a robotics factory
they drop off to warehouses or giorgio institutes
3d ago
Hello there,

does somebody know how to harvest the purple ore?

Thx a lot
3d ago
Actually, every joke that goes out of control will make everyone around you unhappy. Need to stop promptly.
3d ago
This is exactly what I have been wanting to happen for such a long time!
4d ago
That Middle Banner with Microchips on it isn't necessary for the Investment Bank to operate. It's more utilized to market improved services to my colonists in order to encourage more investments.
4d ago
Thanks for the update.
6d ago
Please help me recover data from noteastic. I updated the app on Android and all my notes disappeared! I have some very necessary information there and I don't know what to do.
7d ago
Amorphus said:Well, mc encountered a setback. Mc was crashing so much in android phones that the game was blacklisted by google play store. this took a large chunk of bast's profit away from mc, so updates started coming much slower. I even stopped playing mc for a time as well. But then, mc is making a slow comeback in my opinion. It seems that on top of trying to resolve the android issues, he's coming up with new ways to make mc more valuable, like adding a regions feature, which I've actually suggested before. He also plans to add textures that run through the maps of a region.

I think that mc needs to make a full come back before we start seeing things like federations added to the game, since the forum is still pretty dead and there wouldn't be many people to actually fill the federations.


except this is all premium stuff and doesn't help non premium players!
7d ago
Faith buildings into game-play is intriguing and adds a layer of depth to the world-building aspect of the game
7d ago
Thank you for playing.
7d ago
Activating these will be another big change to the dynamic of the game.
7d ago
Welcome
Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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