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I have only noticed this on custom maps that I make but at some point the builders stop building anything no matter how many times I cancel and rebuild or destroy and build more builders. More than half of the map worth of resources disappear and whatever is left glitches and allows the rovers and bots to travel through most of them. Not sure if this is related but I haven’t been able to export any of the maps I make to my iPhone to have a custom map for each planet type. Haven’t tried with a regular map yet but don’t want to get into one just to have it turn unplayable.
Creating an EZ Register account is quick and easy to track expenses, revenue, and finances. Are you using the latest version?
You should try this game because it is very interesting. Strategy needs to be built in detail.
v1.30.0 hopefully will run smoothly and fix many of the bugs that have arisen before.
The post provided me with a plethora of information, which enabled me to expand my perspective.
candy clicker
candy clicker
You can play the excellent idle clicker game banana game for free on the internet. Bananas grow when you click on them, so you can keep picking fruits. With the yellow fruits, you may purchase upgrades that will yield even more bananas. How quickly can you click? Find out now.
I totally get how frustrating that can be! I've had similar issues with apps before. First, double-check that you're logged into the Microsoft Store with the same account you used to buy My Colony Premium. Sometimes, if you're on a different account, it won't recognize your purchase. Also, go to the Microsoft Store app, click on "Library" at the bottom, and look for My Colony Premium under "Owned." If you find it there, try installing it from that list. If that doesn't work, your best bet is to contact Microsoft Store support with your purchase details. They've helped me out in the past when I had a similar problem. Good luck!
This v3.2 update is a big leap forward for Epic Adventure! I'm hyped for the upcoming dungeons feature! New enemies, weapons, armor, and loot will make the game more challenging and rewarding. I can't wait to delve into those dungeons!
My Colony v1.30.0 is a solid update that keeps the game fun and engaging. Six months in, and I'm still hooked!
Are there specific sections or forums for discussing app-related questions and issues?
Finally, a new update! YAHOO
I would absolutely love this!
Like the title said. I play on IOS and this goes across all saves. My bots don’t do anything and my none of my houses are working, as in all of my people are homeless. This is making the game completely unplayable.
Ore moment
spessasus said:Hi, developer of SpessaSynth here.
I'm glad that spessasynth_lib has proven to be helpful!
One suggestion I have for the music, is using an sf3 soundfont since spessasynth supports these too.
They are essentially compressed sf2 soundfonts which allow higher quality sounds and maintain a small file size.
For example, you could use the free good quality "GeneralUser GS" soundfont which when compressed via Polyphone shrinks down to just 6 megabytes. while having a better sound quality than the current one. (or even go for a high quality soundfont like FluidR3_GM which compresses down to 17 megabytes)
Anyways, thanks for using my library in this cool game! :-)
Thank you so much, I will do that!
I originally had ore miners available for Dusk World, but it was because of a miscommunication between me and Bast that resulted in ore miners being unavailable on Dusk World.
So in a nutshell, ore miners were intended by me to be buildable on Dusk World for these underground ore mines.
So in a nutshell, ore miners were intended by me to be buildable on Dusk World for these underground ore mines.
None of my buildings are producing, and none of the bots are building anything. I’ve tried reloading the game but still nothing.
Hi, developer of SpessaSynth here.
I'm glad that spessasynth_lib has proven to be helpful!
One suggestion I have for the music, is using an sf3 soundfont since spessasynth supports these too.
They are essentially compressed sf2 soundfonts which allow higher quality sounds and maintain a small file size.
For example, you could use the free good quality "GeneralUser GS" soundfont which when compressed via Polyphone shrinks down to just 6 megabytes. while having a better sound quality than the current one. (or even go for a high quality soundfont like FluidR3_GM which compresses down to 17 megabytes)
Anyways, thanks for using my library in this cool game! :-)
I'm glad that spessasynth_lib has proven to be helpful!
One suggestion I have for the music, is using an sf3 soundfont since spessasynth supports these too.
They are essentially compressed sf2 soundfonts which allow higher quality sounds and maintain a small file size.
For example, you could use the free good quality "GeneralUser GS" soundfont which when compressed via Polyphone shrinks down to just 6 megabytes. while having a better sound quality than the current one. (or even go for a high quality soundfont like FluidR3_GM which compresses down to 17 megabytes)
Anyways, thanks for using my library in this cool game! :-)