Boliver9067's Recent Posts
RE:Functional Ranks within Commonwealth2019-11-16 10:04:24Whatcha guys think?
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RE:New Region Overview Resource for multiple cities2019-11-16 10:02:26Yea basically, I had a different layout and detailed in my head though, I bbn play on pc through steam and I do not have this function??
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RE:New Region Overview Resource for multiple cities2019-11-13 18:55:30Yes I play both pc through steam and on phone.
I don't think you and I are on the same page, I see that too with both devices. Leave your city, go into the regional view. Now you cannot see the totals for each city right? I'd like for a menu when you go into the regional view, it has the has the totals of all the cities and lists them there. That way you dont have to click individual cities to see your stats |
RE:New Region Overview Resource for multiple cities2019-11-13 12:03:49Because in order for me to get an accurate number total I gotta jump in between cities. Especially since some of my cities are specialized to only one resource.
City S- is my steel city and the colonists eat up food but there's no farms in that city. City F- is my farming city which it's sole job is to supply my region or commonwealth whatever you wanna call it with food. Let's say I have 15 more cities. Instead of checking individually their consumption of food then going back to my farm city to see if it's producing more. I know in a region, in any city you're in that side bar shows a little green arrow pointing up orbs red arrow pointing down but that's not 100% accurate as it fluctuates. So instead of doing the process above I would check my handy dandy Regional Resources chart It says my total combine consumption across all my cities is 20M and I'm producing 25M |
RE:New Region Overview Resource for multiple cities2019-11-13 11:52:27From your post how it's way more detailed in the city view when you go into your individual cities. Take that menu and bring it out. When I'm in the region view I'd really like to see the totals like you do in city views. That way I know if my region as a whole is producing more or consuming more of this.
Hopefully that makes sense? Not sure if I scrambled that up. Basically want the detailed numbers in the city view bring it out to regions. Give us a total so we know if all of our owned cities in a region are producing/consuming. So you're in Region 1. You have cities A, B, & C. Regional resource view of ONLY your owned cities not others in the Region 1: City A- -1000 aluminum, -500 food city B +2000 aluminum, -500 food City C +1000 gold, +1500 food Regional total- +1k aluminum +1k gold +500 food Instead of having to to click into each city keeping mental note of what their consuming for food then going over to my Farm city and making sure I'm producing ample supply. I would just look at my regional chart and see much more quickly, ah okay my regional is +500 food so obviously all my cities are good on food. |
RE:New Region Overview Resource for multiple cities2019-11-12 12:56:32Please leave comments, interested in what y'all think
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RE:Functional Ranks within Commonwealth2019-11-12 12:55:59What do y'all think?
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New Region Overview Resource for multiple cities2019-11-12 12:55:06I was in the chat with my fellow colonists and I talked about my idea they seemed to like it enough they wanted me to write you and post in the suggestions forum.
For the Regions.... many players have more than 1 of their own cities in a region as you know. I myself have like 8 maybe, and the problem with looking at your resource overviews to see your input vs output, you gotta go to each city. This is especially troubling if you have many specialized cities. It would be amazing if you're playing on a region and have multiple cities that belong to you, that there's a menu you can look at and it combines all of you're cities productions and outputs for all the resources. That way when you look at it you know overall across all your cities you're producing this much, or losing that much. Instead of individually loading each city and keeping a mental note of your outputs and inputs. Just a thought |
RE:Resource overview manager in Region Maps2019-11-12 12:25:29Please let me know what everyone thinks
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Resource overview manager in Region Maps2019-11-12 12:25:13I was in the chat with my fellow colonists and I talked about my idea of a overview Manager of all your multiple cities resources complied into one menu that shows every single city that you own in a particular region you're total resource production/output
For the Regions.... many players have more than 1 of their own cities in a region as you know. I myself have like 8 maybe, and the problem with looking at your resource overviews to see your input vs output, you gotta go to each city. This is especially troubling if you have many specialized cities. It would be amazing if you're playing on a region and have multiple cities that belong to you, that there's a menu you can look at and it combines all of you're cities productions and outputs for all the resources. That way when you look at it you know overall across all your cities you're producing this much, or losing that much. Instead of individually loading each city and keeping a mental note of your outputs and inputs. Just a thought |
RE:Functional Ranks within Commonwealth2019-11-12 12:22:11Hey can I get any replies, what do you guys think?
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RE:Helios File Manager isn’t detected by My Colony2019-11-10 07:09:08So how can one export their saved files from their phone to the pc?
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Functional Ranks within Commonwealth2019-10-29 08:41:58Search | | |
Index > Forum > Suggestion Box Functional Ranks within Commonwealth Boliver9067 #1 2019-10-29 03:40:17 My Colony: Ranks (roles, jobs, positions) in a commonwealth. Players join a commonwealth that essentially becomes an active sub community. Created ranks that the host can bestow upon trusted or influential commonwealth members. Maybe create some new functions and concepts to go along with said tanks. That way whoever has a rank in the commonwealth actually has a job to do instead of it being an honorary title. Not sure what kind of functions you can implement for players that have different ranks. But something to keep them active and make it real. Not sure if that's a dumb idea or not just thought it would help benefit being in an active commonwealth more and be more realistic with players having roles inside that commonwealth. That way certain players have responsibilities to meet. |
Functional Ranks within Commonwealth2019-10-29 08:40:17My Colony:
Ranks (roles, jobs, positions) in a commonwealth. Players join a commonwealth that essentially becomes an active sub community. Created ranks that the host can bestow upon trusted or influential commonwealth members. Maybe create some new functions and concepts to go along with said tanks. That way whoever has a rank in the commonwealth actually has a job to do instead of it being an honorary title. Not sure what kind of functions you can implement for players that have different ranks. But something to keep them active and make it real. Not sure if that's a dumb idea or not just thought it would help benefit being in an active commonwealth more and be more realistic with players having roles inside that commonwealth. That way certain players have responsibilities to meet. |
Functional Ranks within Commonwealth2019-10-29 08:39:47My Colony:
Ranks (roles, jobs, positions) in a commonwealth. Players join a commonwealth that essentially becomes an active sub community. Created ranks that the host can bestow upon trusted or influential commonwealth members. Maybe create some new functions and concepts to go along with said tanks. That way whoever has a rank in the commonwealth actually has a job to do instead of it being an honorary title. Not sure what kind of functions you can implement for players that have different ranks. But something to keep them active and make it real. Not sure if that's a dumb idea or not just thought it would help benefit being in an active commonwealth more and be more realistic with players having roles inside that commonwealth. That way certain players have responsibilities to meet. |
RE:Sale File Corrupted (Recovery File Gone)2019-10-26 00:22:43Any ideas from anyone?
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Sale File Corrupted (Recovery File Gone)2019-10-25 04:00:58Hey, so I played my colony before you guys added online players.
So when I came back to the game and you can now communicate and interact with real players I was mind blown and excited. I even bought the premium! I had roughly 10b coins. 12 million of storage for everything! I was in the quantum age. Idk how many millions of research I had but I was so close to transcendence which is an incredible feat! Plus I had 1 billion alien artifacts, 1 billion uranium, 1 billion steel, and aluminum. Not to mention the galactic trade I had billions of dollars worth in trades pending! And like 300 million alien relics and instructions too. I wasn't hoarding this I was helping out many new players too. But I got on today and it said save file corrupted. I clicked on my colony which was named (Oliver Colony) multiple times in confusion. Each time it said "Save File Corrupted" then it seemed to self delete. On top of this my recovery file is MISSING! Please I'm not sure if anything can be done but it is really disappointing that this killed and wiped my only main colony off. Also I was very active. When I created that colony a few weeks ago or maybe even a month. I was active daily. |
RE:Sale File Corrupted (Recovery File Gone)2019-10-25 02:40:54cry8wolf9 said:Usually if you don't play for a few months your map gets deleted. You should have seen a few emails about it That's not it as I played yesterday, very active since I started the colony and then went to bed woke up to play again that's when it happened. Sorry in my orginal post I made it seem like I haven't played in months. I was playing this colony after I created it daily |
RE:Sale File Corrupted (Recovery File Gone)2019-10-25 01:53:08And then all that started happening. I was very active
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RE:Help2019-10-25 00:51:16Hey, so I played my colony before you guys added online players.
So when I came back to the game and you can now communicate and interact with real players I was mind blown and excited. I even bought the premium! I had roughly 10b coins. 12 million of storage for everything! I was in the quantum age. Idk how many millions of research I had but I was so close to transcendence which is an incredible feat! Plus I had 1 billion alien artifacts, 1 billion uranium, 1 billion steel, and aluminum. Not to mention the galactic trade I had billions of dollars worth in trades pending! And like 300 million alien relics and instructions too. I wasn't hoarding this I was helping out many new players too. But I got on today and it said save file corrupted. I clicked on my colony which was named (Oliver Colony) multiple times in confusion. Each time it said "Save File Corrupted" then it seemed to self delete. On top of this my recovery file is MISSING! Please I'm not sure if anything can be done but it is really disappointing that this killed and wiped my only main colony off. |
Boliver9067
Member Since: 2019-10-16 13:53:17
Last Active: 2019-11-25 19:49:56
Post Count: 22 (View Posts)