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Colonial tycoon suggestions !

#1 2018-02-09 16:50:57
1 change the background to something from my colony game like the photo I uploaded .
2 Do away with the Infinity thing -- when you hire OVER 18 workers the monthly income goes to infinity It does not do this with building - mine upgrades .And makes it impossible to estimate the income you are getting vers income need to pay workers.
3 This is just my thinking Example ORE MINE first lv 300 $ first worker 1,125 $ income 50 $ -- Chop Shop first worker 7,500 $ First lv 2000 $ income 80 $ alest at the low lvs it is extremely unbalanced .
Ether decrees workers and lv cost or incress income
NEW example chop shop first lv 900 $ 3 x the amount of mine First worker 3,375 # again 3 x the amount if you followed this all the way up the line the High lv buildings would still be very expensive and take days getting to wile the cost would be more balanced in game play .

Ps Love the tech added pss Mite want to think about a clicker for each RACE from my colony .
Bugs and reptilians clickers with this format would be cool .
Finally Alest really think about changing the background even if you don't use any other thing i put here as it would make the game so much nicer .

A background change alone would incress sales the other stuff wont bug people as much as it will bug me lol .
Edited by colbya on 2018-02-09 16:55:39
#2 2018-02-09 17:35:51
at this point with what i have built - placed ?
my daily income shows 441,438 the accutal amount I am getting per day is 176,000
the amount is way way off
same with the monthly charge for workers getting over charged by 75 k a month total ( going by 165,00 k per month for 18 worker .

wile this will bug me tons most people probably will not care . But honestly a basic coin type clicker math should be correct
Edited by colbya on 2018-02-09 17:37:05
#3 2018-02-09 22:52:02
the game is extremely laggy both on my android and desktop version 32 bit .
at this time i only have 8 buildings ( including one mine .
very laggy
#4 2018-02-09 23:23:48
dang I was so hopeful
well got the microchip plant then finly got 28 workers out of 30 went to add the 29 th and bam Infinity income on it .
Cant even hire the 30 workers before hitting that .
And as i said last post laggy and at most 10 % of stated income per day at very most .
and again as i said being over charged for workers at the end of the month around 150 or 200 k .
So income is only 10 % of what the game states and payroll is about 20 % more then game states .

To much of a difference .

#5 2018-02-25 08:54:26
there is not enough buildings. only 7 and 3 are premium
#6 2018-03-12 01:26:10
So a tip for users, don't get more than the number of managers needed to increase the tick count. That's really the only serious improvement to the building that it gives. I think it would also be nice to see the ticks how long each takes per round on a building, as well as the amount per tick
#7 2018-03-20 16:50:06
what he says lol
But still the more buildings you get and the higher the income goes the worse the ratio between stated income and acutely income gets .
As a simple coin clicker game 2 stars .
With the income fixed and a background change it could then could be a 4.4 star
#8 2018-03-22 14:07:39
Right. The prediction is hard as there is a slight bit of random number generation at play with the managers. I need to make the manager effect fixed vs variable.
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Ape Apps is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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