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Planet Choices

6y
#1
All planets should be choose-able by all nation types. Each type would present, certain bonuses or challenges to a race of course. For example, humans would enjoy the earth like planets and the sugarland planets. Populations there would be more happy and relaxed. While lava worlds would make no one happy, affecting each civilization negatively at its own rate.

Technologies specific to a world type would be auto unlocked within a grouped thing based on the planet a civilization is on. E.G. Humans would be able to adapt to all planets, especially the league. Using geothermal generators on lava worlds while having sugar factories on sugar worlds, using wood on earth like planets.

Exporting planet specific resources to another world that doesn't have those resources should allow certain structures as well. Such as taking wood from an Earth Like, and sending it to an Ice World, would allow wood structures once the atmosphere reaches a specific point.

-----------------------------------
Earth Like: Beginner
10% improved approval ratings across all species.
100% solar panel efficiency.
Default Ore: Ore

Red Planet: Easy
15% improved approval ratings for Draconians.
80% solar panel efficiency.
Default Ore: Ore

Lunar: Medium
5% improved approval ratings for: Humans
75% solar panel efficiency.
Default Ore: Regolith
Max of low atmosphere. (no ability to go helmetless)

Forest World: Hard
15% improved approval ratings for: Humans
100% solar panel efficiency
Default Ore: Ore

Asteroid: Hard
No improvement on approval ratings.
50% solar panel efficiency.
Default Ore: Regolith
No night time.
No atmosphere.

Abandoned World: Hard
10% improved approval ratings for: Zolarg
5% imprved approval ratings for: Humans, Draconians
75% solar panel efficiency
Default Ore: Ore
Repairs costs doubled.

Ice World: Brutal
5% reduced approval ratings for: Humans.
15% reduced approval ratings for: Zolarg
5% solar panel efficiency
Default Ore: Regolith/Crystal/Ice
Repair costs doubled.
Immigration speed 75% reduced.
Rare Resource: Crystal
Always Night

Sugarland: Medium
15% improved approval ratings for: Zolarg
5% reduced approval ratings for: Humans (too many ants!)
80% solar panel efficiency
Default Ore: Ore

Lava World: Death
20% reduced approval ratings for all species
125% solar panel efficiency (closer to star)
Default Ore: Regolith
Repair costs tripled.
Immigration speed 90% reduced.
Rare Resource: Obsidian
Special Tech: Geothermal Power
Tech Removal: No water obtaining (trade only)

Desert World: Medium
15% improved approval ratings for: Draconian
10% reduced approval ratings for: Humans, Zolarg
105% solar panel efficiency (clearer atmo and closer to star)
Default Ore: Regolith
Tech Hindered: Water obtaining is reduced in efficiency by 80%
-----------------------------------

Now when I say modify approval ratings, these ratings start out higher or lower by that much, and every action that changes approval ratings is amplified by that amount.

Solar power will be different based on distance to the star, if you're on one planet with bad solar efficiency, obviously it would be better to build something else instead.

On hot planets, its either harder to get water, or impossible. Requiring trade to get it. If lava world, colony would start out with additional water supplies to get them through the research that would get them the ability to trade and import water. Or rather, a colony would only start on this planet, if they have another colony that promised to send them aid.

Planets that default to Regolith, will need to process Regolith into Ore based on that species regolith to ore conversion ratio (mentioned in another topic of mine).

Planets with rare resources are hard, but have a valuable resource that can be exported or used for special features.

Certain choices, are just too small, with gravity making it impossible to sustain an atmosphere. One possible fix, is to add end game research on these planets that allows an expensive dome to be built around the planet through a single structure called a Dome Controller that takes far longer than anything else in the game to build and would allow an atmosphere within these environments.
6y
#2
i love this idea
the solar panel efficiency was suggest, but here that complet with explication and with a lot of detail
My Colony





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Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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