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Possible way to reduce lag

#1 2018-08-31 16:08:29
Rovers. Useful to the colony, but also detrimental to the game. They build, but their movement, especially with fast roads, has the potential to lay, freeze, or even crash the game. I suggest an option to render or not render workers, rovers, or drones. The option would be toggled from the engine settings menu.
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#2 2018-09-14 13:33:46
the problem i see is similar to when colonists aren't rendered.
they instantly teleport to their location.
that would making mining operations and buildings instantaneous. :P

But i do have an idea.
i think it might of been suggested before and we do have some units like it.
flying rovers.

they won't need to pathfind that should reduce the stress of having to make them pathfind.
#3 2018-09-15 06:45:58
Forcedminer said:the problem i see is similar to when colonists aren't rendered.
they instantly teleport to their location.
that would making mining operations and buildings instantaneous. :P

But i do have an idea.
i think it might of been suggested before and we do have some units like it.
flying rovers.

they won't need to pathfind that should reduce the stress of having to make them pathfind.

As far as I know the drones (at least that's what I'm assuming you are talking about) actually do still have to pathfind. Anything going from point a to point b has to find a way to get there
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#4 2018-09-15 11:43:38
Yes, they would still need to pathfind. I also agree that a lot of the crashrate for the game comes from bots moving (specifically turbo drones). I would slightly modify the idea to make them disappear for a certain amount of time depending on rough distance away and they teleport to the location after that amount of time. Lets say its roughly 50 squares distance away, the bots disappear for 15 seconds or so then reappear next to the structure they set out to build. This completely negates the need for pathfinding and replaces it with calculating distance away.
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#5 2018-09-15 17:10:59
Wubman said:Yes, they would still need to pathfind. I also agree that a lot of the crashrate for the game comes from bots moving (specifically turbo drones). I would slightly modify the idea to make them disappear for a certain amount of time depending on rough distance away and they teleport to the location after that amount of time. Lets say its roughly 50 squares distance away, the bots disappear for 15 seconds or so then reappear next to the structure they set out to build. This completely negates the need for pathfinding and replaces it with calculating distance away.




this....omg i signed in just to say this sounds like a wonderous idea.
i really hope overlord bastecklein notices that comment and experiments with it!!

I've heard some of the crashes come from the auto save but if that works just right in reducing system stress this could be a serious game changer.
.
maybe it could even be a backup plan like if one too many drones/rovers are moving it just resorts to teleporting them via distance to target with a timer.
#6 2018-09-16 12:44:45
Yeah, it could become something to toggle on or off in the game engine settings. That way smaller bases could enjoy watching the rovers go about their business while larger ones don't need to worry about bots path finding crashing their game.
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#7 2018-09-20 20:24:07
you know i think i see the rovers teleporting ingame just like what was mentioned here. :)

i do remember it was a bit of a bug before on huge maps, noticed it on water/lava worlds.
bug or not i do hope it helps prevents crashes
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