Find User here you can look for a user

Unable to create colony to specific commonwealth using charter codes. - debugged/workaround

Issue as the title stated.

For any commonwealthes, creating a new colony using a charter code will cause the new colony relocated to their home civilization's AI commonwealth, after being indicated as ' colony of Undefined '.

I think it is client side bug:
With Fiddler: POST HTTP/1.1 f=3&g=1&c=XXXXXXX&relcd=91

{"colonyid":"935XXX","colonyname":"Mars","civilization":"United Earth","race":"Human","maptype":"Red Planet"}

So at first it resolves the parent(XXX is a masking done here) Thereafter when registers:



So probably there is a workaround if I ask fiddler to substitute undefined with my charter code.

What worries me a bit is that there is absolutely no authentication on the corresponding API calls.
Thanks for the debugging. You are right that there is no authentication on API function 32. I can probably change that now, as it was required to be that way before because registering a colony online originally did not require an Ape Apps Account at all, and so the functions of adding a new colony to the database and registering a colony to an account were implemented separately, to accommodate all of the colonies that existed before Ape Apps Accounts were implemented. I will need to replace this with a new authenticated function for the next update.
Owner of Ape Apps, LLC

But thanks for getting this problem noticed by bast for debugging.

You can help by EXPANDING IT.
My Colony

Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
App of the Day