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atmosphere terraforming reworking

#1 2019-09-27 21:26:31
The planet terraforming atm don't have much sense. Few hundred of heavy industries (like adv robot) should don't have the power to increase the atmosphere like a open faucet in a bathtub.

Is to easy to increase atmosphere, is far to ease to decrease atmosphere (but.. in region map balance the atm is a mess).

All concept below born for the necessity to decrease the atmosphere production, in order to require weeks if not months for increase the atmosphere in the hardest map, and be very very hard to decrease it artificial way, in order to require work "before" the situation become unmanageable.

Suggestion:

Gravity-dependent atmosphere

Maps with low gravity, should have a decrease atmosphere coefficient every min, map with high gravity should be very hard to decrease atmosphere.

Asteroid: no way someone cold build air in this condition.. at least without a big overlying shield.
Decrease coefficient 100% (all air produced disappears)

Lunar: very very hard to increase air, but.. in some moon (not earth moon), is possible with huge effort.
Decrease coefficient 50%

Red Planet: Mars don't have earth gravity (and other stuff, like a magnetic poll.. and other UV shields, even with air we will fry without suit), but with some effort is possible.
Decrease coefficient 20%

Earthlike planet (eartlike, forest world, sugarland, ice world, desert world, water world), all planet similar to the earth, should be just fine.
No coefficient, all the air remain on the planet


Abandoned world: i don't know why, but i am imagine this planet, like a huge planet
In this case, when the planet have more earth gravity, the decrease atmosphere building should have a penalty.

Lava World:
The worse planet, in this situation should be impossible to decrease atmosphere, since will be the planet in self to produce it.

Update for terraforming building:

All building with the ability to increase / decrease atmosphere should be decreased by at least 20/30 time (es: the Ancient Alien Condenser shouldn't be able to remove large quantitative of atmosphere , since should be able to remove just the water from the air..)

Insane. Atmosphere Gen
The easy way to increase a planet atmosphere, in theory, is to detonate nuclear weapons in the poles. I just suggest to change or adding a new building, with the ability to increase the atmosphere by nuclear detonation. Easy graphics, just a silos, consume uranium / steel / microchips and some rum for the propulsion.

Should be able to operate only until the atmosphere reaches 10/15 millions, not over

Large Atmosphere scrubber
For clean the air, we will need insane large / tall structure, not fans able to change the air in a pub.
Building like the Space Elevator, maybe 4 elevator group together, black or golden varnish, able to produce large quantitative of helium (the only gas in game), of course will consume insane power, like 500k.

Should be able to operate only until the atmosphere reaches 5 millions. not below


Atmosphere effect

For now.. something simple:

If the atmosphere is below 500k, colonists will not have enough air for breathe properly, move will become more difficult (increasing the fatigue), and they will consume more food.

If the atmosphere is over 15M, colonists will not have enough clean air for breathe properly, move will become more difficult (increasing the fatigue), and they will consume more food.

Edited by Ansom on 2019-09-27 21:26:53
#2 2019-09-27 23:02:52
Ansom said:

Maps with low gravity, should have a decrease atmosphere coefficient every min, map with high gravity should be very hard to decrease atmosphere.

Asteroid: no way someone cold build air in this condition.. at least without a big overlying shield.
Decrease coefficient 100% (all air produced disappears)

Lunar: very very hard to increase air, but.. in some moon (not earth moon), is possible with huge effort.
Decrease coefficient 50%

Red Planet: Mars don't have earth gravity (and other stuff, like a magnetic poll.. and other UV shields, even with air we will fry without suit), but with some effort is possible.
Decrease coefficient 20%

Earthlike planet (eartlike, forest world, sugarland, ice world, desert world, water world), all planet similar to the earth, should be just fine.
No coefficient, all the air remain on the planet


Abandoned world: i don't know why, but i am imagine this planet, like a huge planet
In this case, when the planet have more earth gravity, the decrease atmosphere building should have a penalty.

Lava World:
The worse planet, in this situation should be impossible to decrease atmosphere, since will be the planet in self to produce it.


Hi @Ansom!
Really like your idea about it!
BUT very sure you’ll need something to resist the atmosphere penality in order to protect your colony...
So here I would suggest something here:
Electromagnetic AtmoDome Generator
Decreases the atmosphere loss penality by 20%.
Eliminates the self-atmosphere generation effect of the planet on the colony.
For Alpha Dracos and Insectnoids...
Atmo-Magnet
Atmosphere Trap Projector Node
They also do similar things.

Also, with something like a planetary gravity adjuster to 100% eliminate all sorts of atmosphere penality.
A mad colonist, a mad forum dude and a mad amateur substandard artist.
đźš©Assembling all creative ideas!
Edited by GeneralWadaling on 2019-09-27 23:04:48
#3 2019-09-28 08:43:27
You can't, the electromagnetic shield can protect from bad radiations, not from the atmosphere dissipation. If a Planet Is to Little, the air Will go away in the space.
#4 2019-09-28 14:43:07
Ansom said:You can't, the electromagnetic shield can protect from bad radiations, not from the atmosphere dissipation. If a Planet Is too little, the air WILL go away in the space.

I once thought EM waves can project force fields that can trap atmosphere🤔
I mean through the magnetic power from electromagnetism.
Well it does not cover the entire planet, but the colony itself only to save cost :p
A mad colonist, a mad forum dude and a mad amateur substandard artist.
đźš©Assembling all creative ideas!
#5 2019-09-28 16:57:41
Wait..

I mean this shield:

https://en.wikipedia.org/wiki/Earth%27s_magnetic_field

Not star trek shield.

A planetary shield will be very very cool, but will require several millions of power to work, at least for fix the atmosphere.

Uhm.. maybe something analog to bandwidth and power system? With asteroid require at least 1000000 for start growing the atmosphere, and mars (red planet) just 300'000? Just few new building with the ability to make a shield around the planet/asteroid/comet, and become effective after some value.
#6 2019-11-29 20:45:57
What if instead of just atmosphere there are a few different gases in the atmosphere specifically carbon, nitrogen, oxygen, and sulfur. You need a lot of nitrogen and some oxygen for the normal things. Terraformers make oxygen, nitrogen, and some carbon. Carbon will be used for the ether tree farm and some other things. Atmoshpere condenser (water one) uses mainly oxygen and some nitrogen and carbon. A nitrogen removal plant removes exess nitrogen from the air, and atmosphere scrubbers remove whatever is too much.
I am nerdy programmer that happens to like games made by ape apps. At some point in my life I am hoping to start a company and make games.
#7 2019-11-29 20:46:51
Also I think instead of a specific amount of atmosphere needed for the specific goals, instead it should be a certain desity so the amount is divided by the size of the map or if its a region its treated as 18 medium maps.
I am nerdy programmer that happens to like games made by ape apps. At some point in my life I am hoping to start a company and make games.
#8 2019-11-29 20:47:27
I totally agree that gravity should have an effect and that you should need to trap the atmosphere on low gravity planets. maybe an artificial gravity generator?
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