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10mo
#1
Hello guys.

Here I have another idea of gaining research in MC2.

Assume that MC2 took place at the time before United Earth (which established after the year 2050 according to official lores), field research may not be highly available as in MC1.
You know, some research equipments can be very expensive and fragile, and can cost a lot to ship them to your colony in far worlds.

So here's the thing - at early times, your technological progress is also done by exporting samples of resources.
Just like how we did when exploring the moon, send some ore soil samples back to Earth and these samples will be inspected by research institutions.
Analysis of the samples would bring technological advancements to establish and develop your own colony.

To be specific, what I am thinking exactly:
Not only research points are needed to finish an research, you'll also need to export a cumulative amount of required resource types.
Let's take an example, if you want to start making steel you'll need to research basic colony ore refining technology. You'll need some research produced from analysis stations (?) and then export some ores to unlock blueprints for steel workshop.

So what do you think about it?
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10mo
#2
Sure, I think research in the new game needs to be reworked compared to what it was in MC1. This was actually discussed here briefly, and I think that in addition to your proposal, the player should choose the tech in which to invest the resources they send. They are proposed with a list of techs, and "select" one, and the progress bar gets filled up as they send resources, unlike simply sending resources and then choosing an already-completed tech. This requires forward-thinking of what tech you want first. (getting this idea from the building construction system in Civilization). Maybe also add a time constraint so that it's impossible to shrink research time to 1 minute if you have infinite resources.

However, we don't know exactly how the fact that you have landed on a desert planet and you're on your own will be explained (the lore) (company gathering resources, exodus to better worlds, or various other reasons... ?), and we can formulate more precise research systems when we know this (how could the Earth provide new techs with what we send, if it is in complete chaos?)
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10mo
#3
Sobeirannovaocc said:However, we don't know exactly how the fact that you have landed on a desert planet and you're on your own will be explained (the lore) (company gathering resources, exodus to better worlds, or various other reasons... ?), and we can formulate more precise research systems when we know this (how could the Earth provide new techs with what we send, if it is in complete chaos?)


Ooh, I guess I'll have to put a side note...
My suggested timeline of My Colony Universe is not canon, it is NOT OFFICIAL! Given MC2 is probably about history before United Earth, I guess it is not the best time to draw conclusions on history.

But yeah... Need to think more about consistency with the lores.

My thought is, at early times, your research relys on Earth research institutions. It is basically faster.
But generally your research will be rebased on your colony with sufficient resources, so your research is still available when Earth collapsed, but at slower progress as you will no longer recieve support from Earth that you're on your own in terms of supplies, intel support and specialists.

Extra thing.
About how the technologies can be delivered from Earth to your colony... I guess could be accessible through packing blueprints into data packs and sent to your colony through interstellar telecommunications.
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Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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