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Moving Buildings

4mo
#1
We've all had that time in MC1 (I think) where one building was accidentally placed out of order. Unacceptable! As the top buildings get more and more expensive each update, it's about time for an alternative to wasting millions worth of resources due to a misclick or a trick of perspective. In MC1, we've had the luxury of unlimited movement for most buildings, but I think there's a better way to implement movement in MC2. All buildings, including dedicated storages, should be moveable, albeit at a price. This price would be in money, determined by some function of the building's value in Ape Coins multiplied by the distance between the movement endpoints. A building's movement would also be limited to its settlement. Finally, a construction vehicle would actually have to go between the building and its desired location for it to be moved rather than instantaneous completion. These various movement requirements would quell possible early-game abuse and create nuance for even high level settlements.





i did not build 300 adps one tile off grid
Living the Spamlandian Dream
4mo
#2
I agree.
Best of regards, Wastelander (formerly Architecture), Overlord and Designated Leader of the Earth States.

4mo
#3
I would like this feature in the game as well!
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Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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