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Water worlds - Page 2

#11 2017-10-27 20:26:08
Yeah, they are beautiful, nicely done.
#12 2017-10-28 18:36:24
maybe to make it harder, every 5 real world minutes when the colony owner is ONLINE, one of the platforms melt and the building on top of it floats away... you have 5 seconds to catch it!!
I love to give feedback and suggest new things!
#13 2017-10-30 14:40:42
Nah, I don't think that Bast's engine is capable of doing that. Plus, Who wants to worry about their structures floating away when they are in the middle of a resource bottleneck. I know I don't. It just doesn't seem like it would go with the scheme of my colony.
#14 2017-10-31 18:34:36
well right now the engine really only supports one terrain type, which is plain dirt. As @jova mentioned, we have discussed adding this over private messaging. It will require significant changes to the engine though, so I will not be implementing it until after Antiquitas is done.

That said, true water tiles and different terrain types are going to be a key feature for my upcoming Colony Wars game, which will use the same engine as My Colony, so support for this is 100% coming to the engine in 2018. Also next year, once different terrain types are available, I plan on adding an in-game map editor to My Colony, which will let you design your own terrains and them play on them (probably in offline-only mode), or export and share your custom terrains with others. This support is also being added thanks to Colony Wars, which will be shipping with a built-in map editor. The only limitation is that custom made maps will not be expandable using the 'annex' feature.
Owner of Ape Apps
#15 2017-10-31 20:18:22
bastecklein said:well right now the engine really only supports one terrain type, which is plain dirt. As @jova mentioned, we have discussed adding this over private messaging. It will require significant changes to the engine though, so I will not be implementing it until after Antiquitas is done.

That said, true water tiles and different terrain types are going to be a key feature for my upcoming Colony Wars game, which will use the same engine as My Colony, so support for this is 100% coming to the engine in 2018. Also next year, once different terrain types are available, I plan on adding an in-game map editor to My Colony, which will let you design your own terrains and them play on them (probably in offline-only mode), or export and share your custom terrains with others. This support is also being added thanks to Colony Wars, which will be shipping with a built-in map editor. The only limitation is that custom made maps will not be expandable using the 'annex' feature.


So is Colony wars going to be an RTS like starcraft or age of empires where you and other players are on the same field and have to race to build bases and units? I love those kind of games because they are short and quick and you both start out with nothing each game, which is fair. In most empire games where you build up your empire over time and then go on raids to attack other empires, you have to pay to play or you will have to wait for hours and days for units and buildings to be produced. Although there are some that aren't that way, like endless space, which is a desktop style empire game that was very fun to play back in the day.

Also, will you be making it so that terrain is generated randomly for each planet created in my colony? If so, that would be awesome. Generating random cliffs and mountain formations would be awesome because not only would it force the player to build around said formations, it would look really cool. I suppose that you would have to make behind versions of all your buildings and make the map rotatable before you do that since you wouldn't be able to see anything over certain formations.

As for the map editor, will you be giving the ability to create custom buildings, resources, rovers, and eventually worlds and races? It would be nice if the player could create their own custom race with a set of worlds. It would also be a really good way for players to see if their ideas are feasible and valid before presenting them to you. Of course, it would be premium to the max and you could charge more for premium then since it offers more content.
Edited by Amorphus on 2017-10-31 20:31:11
#16 2017-10-31 20:49:20
So for the second part of your question, I do plan on having full modding capabilities besides just the current texture modding, including custom units/buildings/races/etc. That will be separate from the map editor though.

There will be randomly generated terrain including rivers, likes and cliffs and whatnot. You will also be able to design your own via the map editor.

As for Colony Wars, yes it will be sort of like Star Craft/Age of Empires. Actually, it will be almost exactly (gameplay-wise) like Command and Conquer Red Alert 2, which is what I am largely basing it off of.

Will be like this except with My Colony graphics and units.
Owner of Ape Apps
#17 2017-11-04 05:44:45
BestColony11 said:maybe to make it harder, every 5 real world minutes when the colony owner is ONLINE, one of the platforms melt and the building on top of it floats away... you have 5 seconds to catch it!!
This gave me a laugh :)
#18 2017-11-04 06:21:36
Thats awesome, i played one command and conquere, i think it was kanes wrath. I liked to play skirmish as the aliens that had the centipedes where you could upgrade each segment into a different weapon. I loved those things.

Ah, heres an image of one:

https://vignette.wikia.nocookie.net/cnc/images/1/12/CNCKW_Mechapede_Disc.jpg/revision/latest/scale-to-width-down/188?cb=20131129083932

I think it’s great that you are going to add the ability to create new structures/worlds/races/resources, and i look foreard to that auto- generated terrain and map editor
Edited by Amorphus on 2017-11-04 06:22:18
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Ape Apps is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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