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Lighting Paths (forgot poll) - Page 2

6y
#11
Updated screenshots.

ps
Probably need to stop using the l-e-g-o word. Its a Rainbow Road.
6y
#12
hushush said:Updated screenshots.

ps
Probably need to stop using the l-e-g-o word. Its a Rainbow Road.


Duly noted, I don't want to commit plagiarism on their brand name. I'll rename it.
6y
#13
@hushush did you notice any lag increase with that many light poles next to each other?
Owner of Ape Apps, LLC
6y
#14
there was no apparent issue but those were very small test colonies using the creative mode. And very few vehicles.
6y
#15
maybe i should make a creative lunar world when I got home and plop some power towers in and light up the whole map with street lights and light posts. Would that suffice? I could add in a few thousand regolith compactors just for kicks.
6y
#16
Nice
to bad 32 bit chrome version is out of luck on night mode
6y
#17
I need these lit paths in my colony. Voted Yes
6y
#18
Thanks Citizen1023. I think we could all agree that these paths would make lighting a very large and cramped colony feasible.
6y
#19
You guys are geniuses!!! Love it! Love it! Love it!
6y
#20
Thanks Constan, I really hope this get's put in the game. I don't even care if bast doesn't like my artwork and decides not to use it. As long as this is put in the game I'll be happy.

If bast does add this, how do yall feel about having light levels along roads at night affect colonist depression? I mean, since it would be possible to make lighted roads, it wouldn't be unreasonable to add a lighting aspect to colonist depression, since it would be fairly easy to light all roads, provided you have the power and resources.
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Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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