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Updates and Announcements - Page 3

My Colony v1.32.0 Released

The 1.32.0 patch for the original My Colony is now available and should be hitting all platforms in the coming days. This is a minor update containing bug fixes and updates to the latest libraries and whatnot. I have also updated the desktop packages for both Windows and Linux (x64 and ARM) on both the Ape Market and Steam, since some users were reporting issues launching the desktop clients before.

Note that there are no new macOS builds in this update. I do not plan to support macOS any longer as it's usage on my desktop apps has fallen below even Linux, and the latest releases of macOS make it nearly impossible to install third party software that has not been notarized by Apple (a service that Apple charges an annual fee for). Mac users are encouraged to just install the PWA version of the game using a chromium based web browser. The PWA can be found at the following URL:

https://mycolony.online/

#mycolony

Colony Wars v0.14.0 Released

Today Colony Wars has been updated to v0.14.0 and should be available soon on all supported platforms! This update fixes some existing bugs and adds a little new flair, so let's take a look!


The first thing you will notice in this release is that the title screen has been revamped! Now instead of a static still image, the game will load up a random map from all maps that you have installed, fill it with AI players, and set them at war with each other. If you are bored and want to watch the AI's fight, then you can pop some popcorn and sit there watching the title screen.

On larger screen devices, I have also revamped the game sidebar, undocking it from the left side and giving it a semi-transparent effect.


I am considering adding a radar to the top of the sidebar, but I am not sure if it is needed since you can also zoom the game in and out, but you can let me know what you think.

In addition, I fixed an issue where bombers would actually end up bombing themselves, and now when you are playing a quick match, all enemy units will actually be destroyed when the player loses.

Next I want to change the controls a bit for keyboard/mouse play. I want automatic map scrolling when you mouse to the edge of the map when playing in fullscreen, and also on mouse i want you to be able to drag/select units without clicking and holding first.

Anyway, that is it for this release. Once I think the engine is good and healthy again, I will finish adding the United Earth faction units and move on to implementing LIS.

https://wars.my-colony.com/

#colonywars

My Colony 2 v0.44.0 Released

Just in time for Christmas is the v0.44.0 patch for My Colony 2! I did not have a ton of time for My Colony development this month, but I wanted to get something published before spending time with the family, so let's see what is new!


Aside from minor bug fixes, the following user submissions have been added to the game, with content from @spamdude @RekEm1999 and @therealchromedino
  • Diamond Drill (RekEm1999)
  • Vehicle Foundry (spamdude)
  • Cybercoin Mine (RekEm1999)
  • Bakery (spamdude)
  • Tenement (spamdude)
  • Small Server Farm Operation (RekEm1999)
  • Statue of Achievement (therealchromedino)
  • Spice Clinic (therealchromedino)
In addition, the model for the Vehicle Factory has been updated. The Small Warm Lightpost has been depreciated, and replaced by the custom color selection option added to the regular Small Light Post.

Anyway, keep the suggestions and content coming, I know the players really appreciate the efforts! I probably will not be doing much work for the rest of the year, but I will be back at it again in January with more MC2 goodness, so stay tuned!

#mycolony2

https://mycolony2.com/

Full Gamepad Support Comes to Terra Nova 4X

The online beta of Terra Nova 4X has just been updated to v0.5.0 and now includes full gamepad support, as well as an updated 10 foot UI interface when played from a television device.


This update also includes a new 3d rendered title screen similar to the one recently added to My Colony 2, including several starship models provided by @GeneralWadaling . You just have to sit there and watch the title screen rotate for about 5 minutes in order to see all of the ships, lol.

There is still a ton of work to be done on Terra Nova, but I wanted the interface to have full gamepad support for eventual release on both Android TV devices and Steam Deck. I will get to everything eventually though!

https://terranova.my-colony.com/

#terranova4x

Colony Wars Updated to v0.13.0

Tody comes a new update to Colony Wars, bringing the game version up to v0.13.0. Besides bug fixes, this update adds some new settings to the new match screen.


We are now able to customize some of the gameplay parameters when starting a new match. You can adjust the amount of starting money, adjust the tech level, and there is now a toggle for Quick Match.

The starting money option is obvious. For the tech level, it is loosely based off of the tech levels from the original Red Alert, and the chart I used for reference is here: http://ra.afraid.org/html/ra/a_tl.html.

Quick Match should be a welcome addition to all. When Quick Match is enabled, a player will be defeated once his last building is destroyed, so you no longer need to scour the map for all of the AI's hidden units.

I have been in an RTS mood lately, so I may do some more Colony Wars updates. Let me know what other game setup options you would like to see in the future. United Earth could also use a few more units and structures, and then after that I think I am ready to start implementing the LIS faction.

So there is the update, check it out, let me know what you think, and stay tuned for more!

https://wars.my-colony.com/

#colonywars

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My Colony





Welcome
Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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