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bastecklein said:Actually the game could just as easily have both options. If basically all the centralized server is doing is managing trade routes and resource prices, any un-modded non-creative game type should be able to connect.
Sobeirannovaocc said:But I thought the major change compared to MC1 was going to be the fact that the server does the simulation and the client does the rendering. Is this not going to be the case with the centralized server ? It's too bad, I liked this idea. And same-map multiplayer should be easier to implement as well.