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Textile mills, diplomacy and end game base building

6y
#1
Is there any other way to improve production of cloth other that synthetic textile mills? I want to get some more of it but it seems like it is way too slow and I do not want to use synthetic mills as I do not know any Zolarg colony I can establish dimplomatic relations with. Do you have any ideas on how do I boost production and/or know a Zolarg colony wanting to have diplomatic relations? Much appreciated.
My colonial charter code is j1Bh8ETD.

Also, when should I start designing my base towards 'end game'? Any suggestions? Open to suggestions.
Existing base design:



Thanks so much!
6y
#2
Also hi I'm new
6y
#3
or just check the gbt for ant paste
Its me Lego.
6y
#4
building more textile mills is the only way if you don't have a constant inflow of ant paste (make your own colony for ant paste Production)

End game design: I use 21*21 blocks of Buildings. the whole block is 23*23 (with roads around it). this block works fine for every endgame Building.
3x4/4x3(plastic factorys, microchip factorys, etc)
2x2(alu gens, recycling centers, etc)
1x1(adv. rum distillery, gold synthetisis, etc)
3x5(cloth/toy sweatshops)
1x3(textile mills)
5x5(ultra deep dig site). If want to see a screenshot, check out my colony website:
https://www.my-colony.com/colonies/SU7sDQFn/

I hope I can help!
Its me Lego.
6y
#5
Thanks Ottoich!

Linkback References

My Colony





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Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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