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Plans for 0.77.0 - Page 2

3y
#11
Hey bast, just wondering if you were planning adding"ocean floor" or "lake bed" terrain tiles that turn into water after atmosphere goes beyond a certain point. This way a player can see where water will form and can build on these tiles under a certain atmosphere, but they risk their buildings getting destroyed when water forms there as atmosphere increases. I can imagine the map becoming a bit difficult to build around after atmosphere reaches 5 mil since the map would then be full of rivers/seas/islands instead of being the lifeless dry plane it once was.

Also, are you thinking of making structures that can be placed on the water or straddled between land and water like bridges, marinas, peers, aquariums, ferries, and boat bots that can build water structures? These would allow for more income, tourism, and resource production opportunities and bridges would allow for colonist and vehicle/worker movement over water.

Just a few aquatic ideas inspired by your water world.

Keep up the good work!
3y
#12
Amorphus said:Hey bast, just wondering if you were planning adding"ocean floor" or "lake bed" terrain tiles that turn into water after atmosphere goes beyond a certain point. This way a player can see where water will form and can build on these tiles under a certain atmosphere, but they risk their buildings getting destroyed when water forms there as atmosphere increases. I can imagine the map becoming a bit difficult to build around after atmosphere reaches 5 mil since the map would then be full of rivers/seas/islands instead of being the lifeless dry plane it once was.

Also, are you thinking of making structures that can be placed on the water or straddled between land and water like bridges, marinas, peers, aquariums, ferries, and boat bots that can build water structures? These would allow for more income, tourism, and resource production opportunities and bridges would allow for colonist and vehicle/worker movement over water.

Just a few aquatic ideas inspired by your water world.

Keep up the good work!


I am working on bridges right now. I do want water based buildings and vehicles, such as marinas and boats, it will just take a bit more work.



I do not have anything yet where water levels change based on atmosphere. It is doable, but would just take a lot more engine changes than I wanted to do in this update, since I want to get it out within a reasonable timeframe. I may make another water based map at some point that does have those features, and a higher difficulty level. I wanted this particular map to be accessible to most players.

Boats will 100% be coming at some point, as I want to be able to use My Colony engine to make a 'new world' type game next year, where you arrive on a ship, unload, destroy the natives, etc.
Owner of Ape Apps, LLC
3y
#13
cry8wolf9 said:any chance on putting in an option for regions where you can select to generate a barren map with no resources?
also i remember seeing you saying you were considering adding a large map to regions will we maybe see it in this update?


Probably no to both. I want the regions to be able to avoid the map size related performance and saving issues that are present in single-city maps.
Owner of Ape Apps, LLC
3y
#14
Ok it was worth a try lol I could really use the large map for a couple of layouts and deleting trees and sugar on some of the bug maps is crazy to keep up with
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3y
#15
Well I think this is awesome bast. I think that will be an interesting addition to the game.

Thanks for your response on the ocean floor terrain tiles. I wasn't thinking about varying water levels as much as just turning tiles of that type into water instantly after reaching a certain point in atmosphere, so it would just be one instantaneous change from dry to wet across the map in proceedurally generated formations. I would really prefer a sea level feature over this idea but I just thought this might be simpler to implement and would give a really interesting terraformation effect on planets like the red planet and lunar. Maybe you could have craters for lunar that would become lakes after atmosphere goes beyond a certain point. The point is, at least the player can see where not to build things if they intend to terraform the planet, so it wouldn't be a difficulty factor.

New world game sounds interesting, RIP natives and trees.
3y
#16
cry8wolf9 said:Ok it was worth a try lol I could really use the large map for a couple of layouts and deleting trees and sugar on some of the bug maps is crazy to keep up with


Ok, I will add the ability to make a new region map be totally blank.
Owner of Ape Apps, LLC
3y
#17
Awesome! You rock
Questions?
Concerns?
Feeling lonely?
Feel free to get in touch with me via message or heading over to
https://discord.gg/tsBg6Ec
3y
#18
Still not great yet, getting a nice sandy beach was way more consuming than i anticipated :-/

Owner of Ape Apps, LLC
3y
#19
do the palm trees spread like the rest of trees ?
btw a good idea which you probly already have is Floating buildings .
or building that can be built by boat bots on water ONLY .
o my you have not added replaceable ore mines lol
3y
#20
Yes the Palm Trees do spread. They actually provide less wood than the regular trees, but they have roughly 2x faster spread rate.
Owner of Ape Apps, LLC
My Colony





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Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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