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Resources randomly deactivating - Page 2

#11 2020-02-13 00:52:31
It was my understanding that any building that required workers are the only ones requiring a "space" to allow access. But most versions before 1.3.0 would allow non-employee-required buildings to be build next to each other without "space". This issue I'm having just started with v1.3.0.
#12 2020-02-13 00:57:27
No, before was all building, not just the building using worker.

Repeat, prob was a bug fix.. :P
#13 2020-02-13 01:51:34
Gewisse, try going to each of the deactivated buildings and manually activate them, it should make them work again.
#14 2020-02-15 03:24:25
HERE is what causes that IF you click on a solar tower that is surrounded by other towers it deactivates it
never click on them and they will be fine . here is simple fix deactivate a tower on the out side touching ground or road then click stats on that tower then click activate ALL
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