Unemployment+Buildings Not Working - Page 4
Is this an offline game? Send me the .mcz if it is in offline mode.
Owner of Ape Apps, LLC
It's online. But can we turn it offline and then back online ?
I did killed all the population to 0, then made them come back, all was fine since I made a fire drill, the situation is now the same as before ...
Same here. Have 40 banks , after 3 hours of playing, i realised my hold was still very little. I checked my banks worklist and they all only had 2 workers or less even thouhh stated it had 8 workers on the UI. Really game breaking as i realised all my buildings had very few workers, causing my entire colony to have lots of jobless people, even though it states none. Which then lowers down my ratings. I believe it was because of the fire drill.Playing on an S8 0.60.0
If the game switched to offline mode you can never turn it back to online. This is because the mechanics are slightly different in offline mode.
Obviously something is not syncing right with the employment stats behind the scenes. When you open up a building stats, it goes through and checks that all workers are real/legit. So if the main UI said 8 workers and then went down to 2 when you looked at the workers list, it meant it did the sync and 6 or the workers were "fake". I will see what I can do.
Owner of Ape Apps, LLC
This also occurs for me. Version 0.61.0 on Android (a New HTC 10lite)
May buildings, Microchip, ore Fracking, hydroponics show 3/14 and such employees. But i have 300 unemployed still. 99% Jobs show as filled.
This has been happening to me all the time. Tried reinstalling native client but that eventually got to the point that it won't load my colony. My Deep artifact sites are the worst but almost all buildings have this. I can have a site with full employment, but looking at workers shows anywhere from 0 to a dozen or more. Clicking on workers again and again will eventually get workers down to 0 or just a few. Very difficult to play this way. Atmospheric Condensers are killing me when they fail to make enough water because workers are borked. Only sheep farms seem to be immune... (because workers live on site?) Do Residential buildings need some hidden space that allows workers to move as needed to reduce commutes?
toddrose said:This has been happening to me all the time. Tried reinstalling native client but that eventually got to the point that it won't load my colony. My Deep artifact sites are the worst but almost all buildings have this. I can have a site with full employment, but looking at workers shows anywhere from 0 to a dozen or more. Clicking on workers again and again will eventually get workers down to 0 or just a few. Very difficult to play this way. Atmospheric Condensers are killing me when they fail to make enough water because workers are borked. Only sheep farms seem to be immune... (because workers live on site?) Do Residential buildings need some hidden space that allows workers to move as needed to reduce commutes?
All buildings that take people, whether they are residential or business or entertainment, require a path for people to be able to get to them. A house or a dig site completely surrounded by other structures will not work properly.
Owner of Ape Apps, LLC
I do not mean physical space around buildings. I mean if a residential building is full, can workers move to it even if it is a shorter commute? No, there is no room until someone moves out or dies. How can the game balance achieve balance?
@bastecklein
Boss man, this describes the exact reason my colony on 0.76.0 failed and all the issues I am facing with the new one I started up when I made a new one thinking I had just done something wrong. Here it is a year later and the same "bug" continues. I am tagging you so that you will get the opportunity to see these, as they all 4 seem to coincide with each other. One issue seems to lead to the next to the next to the utter downfall of a colony all from some bug that I don't think was addressed. Not sure why only some people experience it but hopefully you can get back to me/us about why it's happening. Please, I love the game but it's making it undesirable to play as I can't do anything without having to then micromanage every single building trying to find where the issue is starting and failing at even finding what went wrong and where.
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