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Roads/Paths

3y
#1
I am considering what to do for adding roads/paths into the game, and am thinking that instead of making them as regular .vpp models like everything else, you could really just specify a color and the game could color the terrain in the color of the path. Of course, it could be a color with "noise" like most of the ground is now, or also a speckled combination of various colors (sort of like the current slope tiles):


But I am thinking that from a performance perspective, basic roads could probably just as well be painted straight onto the terrain instead of having to load a bunch of models into memory.

Really it wouldn't just have to be random noise either, it could be a pattern like brick or tile and you could specify which colors to use, or it could even be a .png image.
Owner of Ape Apps, LLC
3y
#2
Who's for Antiquitas Pavement? I think the surface painted over with patterns would be a better solution since you generally want a lot of roads on your maps
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~cakedon (formerly itsLiseczeq)
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Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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