The class of unit that forms the backbone of every military forces.
The most basic component for colony self-defense.
Standard infantry with improved offensive capabilities.
Infantries with support of armored vehicles enhancing their strategic mobility and offensive firepower.
Infantries equipped with heavy weapons for a more defensive approach.
By harnessing airborne advantage using helicopters and VTOL vehicles, it is easily the best type of assault troops.
The crucial component for offensive. Often has higher mobility and firepower than infantries.
Armored Car/Recon Rover
It's a quite affordable option for establishing a mechanized force, although not the most efficient.
The badass armored fighting vehicles.
MBT (Main Battle Tank)
In case diplomacy fails, bring in the 125mm caliber "liberty delivery"!
Indirect Fire Units (Artillery)
Fire support units crucial for some hard-hitting firepower.
Simple mortars or rocket launchers mounted onto a truck, or a half-track.
Improved artillery for bombardment of longer range.
Theatre Defense System
Artillery specially designed for obliterating aerospace units.
One-off long range firepower that are effective against all types of units (including aerospace units).
Nuclear launch detected
Theater defense systems can destroy aerospace units easily, but aerospace units has the advantage of operations generally not restricted by terrain.
Orbital Strike Satellite
Global defense initiated
Aerospace unit primarily for defending airspace. Can attack non-aerospace units if needed.
This one can be quite situational, depending on whether there is a sea on the map.
Lightly armored and lightly armed naval melee unit.
Patrol boat with a bigger gun capable of indirect fire.
Backbone for a formal navy.
Large battle vessel with powerful long range weapons.
Naval version of theater defense system.
Self explanatory. A naval transport.