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MC2 resources system

4mo
#1
I have played MC2 0.19 a little bit in the past day, water planet.

I don't have find big problem, maybe except when i build more building in a row, often the resources used aren't linear (2x building, 3x resources), the problem seems solved if i clic 2 time on the second building, and some time the row isn't linear, in particular with building large 2-3-4 tiles.


In any case, the resources:

Pretty much, i have spent most of the time building bridge and road for expand the city limits, searching for resources, 3 city: 14 km2, 2km2, 14km2. In particular for gold. Making hundreds of vehicles in the process.

For the moment, the resources extraction is very similar to mc1.

It might be nice to see a system similar to the real world. Instead to have resources like MC1, add resources inside the Biomes structure.

Instead to create hundreds of vehicles, the player will build fewer specific building in biomes.

3mo
#2
What are you thinking exactly? Like having resources generated by buildings instead of gathering with bots, and the buildings must be placed in specific biomes?
Owner of Ape Apps, LLC
3mo
#3
I can imagine that working out.

MC2 could have localized ore deposits in specific biomes extracted via buildings. Now, nobody wants the poor little rovers to lose their true purpose. When it comes to your everyday resources like wood, the player will use rovers to harvest them.

Just a slight touch, but you would locate the deposits with icons of the resource sprite.
my username is eSandvich
3mo
#4
bastecklein said:What are you thinking exactly? Like having resources generated by buildings instead of gathering with bots, and the buildings must be placed in specific biomes?


Instead to have the resources like mc1, a limited (always limited, i don't like very much infinite resources) resources inside the biomes, and a building extracting the recourses.

like: Biomes type 1: Color red: 100'000 ore, 10'000 copper, ecc, 1'000 uranium

As technology advances, larger facilities can extract resources at a faster rate. With extremely advanced technologies, we could go back to small buildings with low environmental impact.

The biomes could be small or big, not every resources should be extractable, like the real world.
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Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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