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Vehicles glitching

6y
#1
Starting with the most recent update, vehicles are randomly stuck in their parking spots. Also will "hop" after they move a few spaces back to their parking spots or last active spot. Occasionally they will break out of this and do build what they've been directed to.
Use group of vehicles to build.
The platform for your game - Web and Facebook
Build 0.43.0
6y
#2
Which broswer are you using? Also, do you know if it is 32 or 64 bit?
Owner of Ape Apps, LLC
6y
#3
Using Chrome. Not sure about 32 vs 64.
6y
#4
@bitsyroy Check under Help -> About Google Chrome. You should see something like this:

Version 60.0.3112.78 (Official Build) (64-bit)
6y
#5
My bots (and bugs) either don´t move at all (while they say they are moving, building or harvesting).
or they hop back and forth between what they are building and a previous tile. If I tell them to move elsewhere they don´t. When I do a hard reload, suddenly they are building or they are finished building. This happens continously.
All my maps and races and even Antiquitas. Sometime they also appear, disappear and appear again.

I´m using the desktop shortcut for the chromebrowser version 0.43
Chrome Version 61.0.3163.79 (Official Build) (64-bit)
6y
#6
I have a similar problem (there, I humour you Patch):
The problem, simply put, is that the pathfinding (which I believe runs in a seperate thread) simply doesn't work. Anytime I have more than around 20 bots (vehicles) of any one type, getting them to build anything is simply impossible - they remain stuck where they are.

Even when they aren't all stuck, many of them remain stuck where they are. I tried to manually move each bot, but even that doesn't work most of the times. As a result, I'm forced to have just 20 bots of every type, and that is really difficult to manage with.

I would go further as to add a suggestion - please virtualize the bots so that less than ten bots (of a type) need to really exist (and hence do pathfinding), and they will be able to account for all the bots of that type.

Details :
Exists since - 0.41.0 (I think, if not that then from whichever version put the pathfinding in a seperate thread) (it definitely wasn't there in 0.39.0), sorry for late report.
Platform - Chrome Web app, and HTML 5 Web app
OS - Windows 8.1
UPDATE - Chrome is Version 60.0.3112.113 (Official Build) (64-bit)
Also checked with Chrome Version 60.0.3112.113 (Official Build) (64-bit), doesn't work.
I have sufficient RAM, but my processor is an old AMD one that uses Clustered Multithreading.
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6y
#7
Sometimes i have to do a hard reload like 5 times for the bots to work, i run out of regolith, ore and power because of it.
6y
#8
The game is unplayable as they won't move. I self destructed them and built new ones but they aren't doing anything.

I'm playing on Windows 10 download 64 bit version.
6y
#9
I am having same problem with vechiles getting stuck, they were moving now stating they are doing different jobs but they arent moving, and resources going down.

On android, asus zenfone 3, build 43.
6y
#10
The patch hasn't solved anything for me.
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Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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