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My Colony v0.50.0 Released - Page 5

6y
#41
I just thought of another major factor in this. On the web everything is based on reputation. While your reaction is understandable it has gone to far. IT has the potential of doing major damage to your overall reputation. If that happens you have let those few bad ones make you throw away a major portion of that reputation. Most of the sales of your games and other programs is a result of that reputation. I hope it doesn't hurt it, but think carefully as that kind of damage is very hard to recover from. Talk or chat with your long time supporters ask them what they think.
6y
#42
Would just be better without decay
https://www.my-colony.com/colonies/dNDgEef6/
https://www.my-colony.com/colonies/4GLdZllJ/
6y
#43
This update forces me to think if I will still play this game. My previous colony(United Republic of Atlas) lose all of its money due to Evil Emperor's tax. Also this update make it worse on starters due to decay implemented. Lastly, and mostly I hate about this Update is the Online Connectivity requirement. It makes my colony cant connect when data sync starts. Unlike before that I can play offline, and update my colony online later. Now if you chose to play online, you need to keep online. Im very sad that 0.50 update will lead my colony to its end.

But, I will wait for the next update. Hoping it will change the Online Connectivity requirement of the game.
Sigh..

United Republic of Atlas
Dec 2016- Nov 2017(?)

Ill wait for 0.51.

Sir Bast, if I can tell this personally to you, Ill tell you this
"Wrong move man, Wrong move."
6y
#44
AdamBukowski said:
Some of these complaints have me a bit concerned for the late-game, now that there's the 10b money cap.


there is no 10b money cap or money cap of any kind. There was a one time tax to undo the resource hyperinflation caused by a GBT hack, and it only impacted people playing in online mode.
Owner of Ape Apps, LLC
6y
#45
I agree that tweaks need to be made to the new systems and they will be, but there was no real way to give a proper warning. This update needed to go out in an emergency way. There was a hack to the GBT that threw the game's entire market into hyperinflation, making things very bad for new players. Even today the guy is still trying to hack the API, I see he's had at least 5 failed attempts already this morning.

I can lower decay rate in the future but the high rate is needed to restore balance to the game. I might remove decay altogether for offline games. But the top priority for online is keeping resource prices balanced, since resource trading is basically the main purpose of online. If people need to lose 200 billion uranium to make that happen, then that is what it is. If that causes you to ragequit then I am sorry to see you go but there is nothing I can do about it. If it causes My Colony to die as a game, then that is what happens. I will move on, learn my lesson, and steer far from trying to put online mode in a game like this again, which frankly has been nothing but a headache from day one, as well as an extra expense, particularly weighed against the relatively few players who even use online mode to begin with.
Owner of Ape Apps, LLC
6y
#46
cognitium said:Transaction fees to export on the mass driver are 75% now? So what good is it anymore?

nothing new here i think if you export a lot it goes from 50% to 75%
https://www.my-colony.com/colonies/dNDgEef6/
https://www.my-colony.com/colonies/4GLdZllJ/
6y
#47
bastecklein said:I agree that tweaks need to be made to the new systems and they will be, but there was no real way to give a proper warning. This update needed to go out in an emergency way. There was a hack to the GBT that threw the game's entire market into hyperinflation, making things very bad for new players. Even today the guy is still trying to hack the API, I see he's had at least 5 failed attempts already this morning.

I can lower decay rate in the future but the high rate is needed to restore balance to the game. I might remove decay altogether for offline games. But the top priority for online is keeping resource prices balanced, since resource trading is basically the main purpose of online. If people need to lose 200 billion uranium to make that happen, then that is what it is. If that causes you to ragequit then I am sorry to see you go but there is nothing I can do about it. If it causes My Colony to die as a game, then that is what happens. I will move on, learn my lesson, and steer far from trying to put online mode in a game like this again, which frankly has been nothing but a headache from day one, as well as an extra expense, particularly weighed against the relatively few players who even use online mode to begin with.


I agree that some changes had to be done but i would prefer regain my money and lose my aluminium.
Btw you talked about adding storage limit to other ressources type, please dont add that to at least money, civics and research.
I don't know if you've seen my post in game help but the decay forces some builings to produce ressources that are not even needed. Some of those buildings use other ressources which ends up in a waste of ressources if it could be changed it would be nice.
https://www.my-colony.com/colonies/dNDgEef6/
https://www.my-colony.com/colonies/4GLdZllJ/
6y
#48
Ore & regolith
6y
#49
bastecklein said:If people need to lose 200 billion uranium to make that happen, then that is what it is. If that causes you to ragequit then I am sorry to see you go but there is nothing I can do about it. If it causes My Colony to die as a game, then that is what happens. I will move on, learn my lesson, and steer far from trying to put online mode in a game like this again, which frankly has been nothing but a headache from day one, as well as an extra expense, particularly weighed against the relatively few players who even use online mode to begin with.


Nice. How about people that lose 200k uranium, 1 million aluminum, 4 million gold because THERE WAS NO EFFING WARNING!

Create world. Mine ore, mine gold. Delete refineries, ($850 coin & don't need to pay people) Create reactors, mine uranium, build atmosphere processors, build hydrogen reactors, sell nuclear reactors. So, no storage for gold, none for uranium, none for aluminum. And then you decay this crap and destroy the very colonies your are saying need the help for hyper inflation.

Then, to add insult to injury, when the people are justifiably pissed about your actions, you show contempt for them and say give them middle finger.

You want to in-ass the economy and level the playing field? Delete every colony. Everywhere. Make everyone restart from scratch. Level the field. No one has anything. You've already pissed off the player base and given us the middle finger when we complain. Make it uniform. Every colony, everywhere, zero it all. No buildings, no colonists, keep the research.

What? Too much?


6y
#50
DPrice1972 said:

Nice. How about people that lose 200k uranium, 1 million aluminum, 4 million gold because THERE WAS NO EFFING WARNING!

Create world. Mine ore, mine gold. Delete refineries, ($850 coin & don't need to pay people) Create reactors, mine uranium, build atmosphere processors, build hydrogen reactors, sell nuclear reactors. So, no storage for gold, none for uranium, none for aluminum. And then you decay this crap and destroy the very colonies your are saying need the help for hyper inflation.


I dont know how you dont have any storage for gold (kind of a joke here). anyway the obvious storage for me for aluminium is steel yard (ill let you think about it)
I dont really know about uranium but only have warehouses and steelyards and im on 240 million (and no new building uranium storage) so may be you forgot to build some important storage buildings. before complaining try to see what you did wrong first


edit 14 million my bad not240
https://www.my-colony.com/colonies/dNDgEef6/
https://www.my-colony.com/colonies/4GLdZllJ/
My Colony





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Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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