Colonists dying too fast since 0.43 update
My colonies were doing fine until the 0.43 update. Since then I've lost 1/3 of my colonists so far and they seem to die faster than they arrive. I have current population around 540, 6 landing pads, 1 cloning facility. Also, not sure if this indicates Anything, but there's a row of people all around the landing pads.
you should have enough food and water for them....
Its me Lego.
Are they incredibly tired and check their health status.
I love to give feedback and suggest new things!
I mean,... there's no easy way to get a sense of the general populations stats... so you click one by one. There is plenty of food, water, and hospitals that aren't full near every housing area... and within 6 blocks of any housing. I have the labor set to "light" rather than "normal" to give more time for r&r and health. I also noted that all those folks around the landing pads disappeared when I did a fire alarm and the death rate dropped... but now more people are showing stuck at the landing pads as new folks come to the colony....
try turning off colonist rendering
Main colony:
human - Eldia: 0tThkRFL
human - Gondwana: MQGtwWQR
insectoids - Deinonychus: fQ3oqKnA
I turned off colonist rendering and did a "fire drill" via the government building... all the folks went to work and I haven't had an issue with protests or people dying... weird.
This morning on my Zolarg map my people started dying left and right and I couldn't figure it out. I was going through the code trying to find out was wrong. Turned out that I had somehow accidentally turned on food rationing on the policy menu. Didn't realize until my population had gone from 4,000 to 200.
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