My Colony v0.55.0 Changelog
- New Structures: First Aid Station, Trash Transporter, Paste Extractor, Square of Arbitration
- New Occupations: Medic, Arbiter
- New Engine Setting: Low-Res Mode
- Windows Native Client gets a 32bit build
- Reptilians can now build a slightly modified version of the Insectoid Mining Operation (keep in mind it requires some civics to build)
- Further increased the rate of colonist aging
- Increased the rate of IQ growth at entertainment facilities that offer IQ
- 'Show Workers' list on a building now lets you focus on each individual worker with a new 'View' button
- Lowered the trade capacity of the Reptilian Star Gate
With this release, Reptilians now have the ability to start generating Civics and Ant Paste. I also nerfed the Reptilian Star Gate a bit, as it really made them too powerful too early on. Next update there will be another host of Reptilian structures, and probably a third Reptilian planet, one that starts with no atmosphere. The game has all of these graphics assets for Reptilians with little purple space helmets on, but they are never used because the current planets both start with full atmosphere. This must be addressed!
Moving on, I have released a 32bit build for My Colony native client on Windows 7/8/10, which you can download on the Ape Market website here: https://market.ape-apps.com/my-colony.html . Now, I do not actually have a 32 bit machine myself, so I have not 100% tested it, but it does install fine on a 64bit machine. If you use 32 bit Windows, give it a try and let me know. The two releases on the download page are clearly labeled 32 and 64 bit, so if you do have a 64bit machine, you should use the 64bit build, as it allows more memory to be used by the game than the 32bit version does.
For Human colonies, a new occupation class has been added, the Medic, and all medical facilities have been updated to use the new Medic class. You can now set pay scale rates for the Medic at your Consulate or Capitol.
In further continuance of the quest to increase performance on lower-end devices, My Colony now has a new Low-Res mode option, which you can find in the Engine Settings menu. Low-Res mode will recompile all game textures to 75% of their native size as they are loaded, thus reducing memory usage and speeding up render times. A lot of progress has been made on reducing processing times for the actual simulation aspects of the game, but if you benchmark the game in your browser of choice, you will see that generally 80% or more of it's processing is taken up by rendering the graphics of the game. Low-Res mode should improve this a little more on slower devices, as does the 'Check Render Distance' option which is already available. On really slow devices which are having troubles keeping their FPS up right from the beginning, the game will now automatically switch into Low-Res mode without input from the user.
Finally, I have increased the rate of IQ and age growth among colonists. I want to start making Age and IQ a factor in the game, but I first need to get the game to where those stats are actually fluid with the population, so I will be making tweaks to Age and IQ over the next few updates, so be aware of that.
One last thing, I have been putting together a small My Colony themed game that will probably come out within the week or so. It is essentially my game My Business Empire but with My Colony themed businesses and an added tech-unlocking system. More details will come in a few days, but this is the closest My Colony will ever be to an 'idle' game 🙂
Anyway, that's all for today. Thanks for playing, and stay tuned for more!