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Public Transportation

6y
#1
Just a simple idea. set up a hyperloop station or bus stops so colonists won't have to walk as much. Could lower fatigue.
6y
#2
That's a good idea. You can set up a public transport system so fatigue is calculated by the amount of steps to the nearest public transport then the amount of steps away from a station on the transport line to any given job. Simple yet fixes so many problems and also creates a more lifelike simulation.
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6y
#3
It could also be used as a source for income
6y
#4
Buses and taxis aren't possible yet, unless they have actual stops. Hyperloops and monorails sound good.
Dylan Carter
Conjurer in NOZ
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6y
#5
i think i like if it is not only one dollar but 100
taxe on idea by the galactic emporor
yeah
6y
#6
Or have the transport line underground and to build it you place 2 things on the map and it will make a connection between them in a straid line an you will pay resources for every tile like 20 steel and 200 gold per tile.

And a little bit more for the stationsđŸ˜€
6y
#7
Some1 said:Or have the transport line underground and to build it you place 2 things on the map and it will make a connection between them in a straid line an you will pay resources for every tile like 20 steel and 200 gold per tile.

And a little bit more for the stationsđŸ˜€

Sounds like a good idea
6y
#8
Bast has pondered on extending the colonies underground, but has got nowhere with it.
Dylan Carter
Conjurer in NOZ
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6y
#9
DillGuy9 said:Bast has pondered on extending the colonies underground, but has got nowhere with it.


So this is a great opportunity to start adding underground stuff.
6y
#10
so can you programme it ?
if an under ground is add the data use for it double because an other part is add
and you can forget transport that one of the most suggested idea
wait an update for transport and suggest after
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