I wanted to open a discussion regarding the graphics for My Colony 2.
Graphics were always the slowest part of the development for the original My Colony, as I am certainly no artist. I did on occasion receive graphics assets from various community members, but issues arise with that. Everybody using different drawing programs, has different skill levels, or graphics styles, etc. There really needs to be some standardization.
MC2 graphics will need to be 3d objects instead of flat .png or .svg files. I am currently debating between using full Blender 3d models, or going with a pixelated Voxel based look, creating the graphics using a basic drawing application I recently released called Voxel Paint (https://www.apewebapps.com/voxel-paint/
There are pros and cons to both, which is what I want to discuss here. I would like to get the graphics format nailed down fairly early, since that is generally the slowest part of development, and if anybody wants to help contribute 3d models to the game I would be forever grateful (as would the community, I'm sure)!
Here are my initial thoughts. 3d models made up in Blender would look better. A lot better. Although it doesn't really bother me, I am not particularly in love with the pixelated look. My Colony has never been all about the graphics of course, but you can absolutely make better, more realistic looking models using Blender.
That said, it's also a lot more work, and probably reduces the number of people who can effectively help out on the project, and also increases the time required to pump out graphics. I guess it really comes down to what we all view as more important, the graphic quality vs other elements of the game. You can also certainly make a pixelated game look good, as I said before there are a lot of popular games out there with a pixelated look.
Anyway, I am open for all feedback on this issue before making a decision. This is one of the first things I would like to nail down, as a lot of the design of the game will depend on it, and it would be nice to already have some content ready to go for engine design and testing.
I am personally leaning slightly towards the voxel based solution, but it's not a hard lean. I like the ease and speed of output, and being the developer of the application I can add things or tailor it to the game's needs. I am just as fine going the other route too though.
So let me know what you all think on the matter. Whatever is decided, I would like to lay down some standards for the graphics right at the beginning, so that everybody who is willing to help with graphics will be on the same page and that everything created is actually usable in-game!