GeneralWadaling said:@bastecklein
I actually want to ask about something long ago when I am drawing the demo voxel Ore Refinery.
What if, the object is rectangular?
Meanwhile, can we have upscaled size per tile? @Wubman and me are suggesting 16×16.
Also, how tall will be colonists, in terms of standard voxel unit?
Sure we can go with 16x16 tiles, that's no problem.
I don't know the size of the colonists exactly, I guess once there is a decent colonist model we will know, lol. I'll try to play around with one.
I was thinking of rectangle sized buildings, and considering that maybe using squares for everything is better, because it allows the player to rotate any building after the fact, even if it is surrounded by a road. Or rather I should say square sized
property lots. So the building could be whatever shape, but maybe there is some extra landscaping on the property that takes up some of the empty space, some concrete on the ground, whatever. A little sidewalk or a light or something in the corner.
I am just considering that everybody always wants to rotate their buildings, and maybe even more so now that they will all be in 3d and be available at any angle. It would be nice if everything was "rotatable" even after it was placed, and not just the square buildings.