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modding and story question

3mo
#1
in later updates to modding could it be possible to completely turn mc2 into a more linear story-based game instead of an endless sim?
my username is eSandvich
3mo
#2
What kind of options do you have in mind? Is this something I should bake into MC2, or is the concept so different that we should be thinking of a whole different type of game?
Owner of Ape Apps
3mo
#3
i’m thinking of a more advanced scripting tool for modding that can rework a lot of the game
i’m currently creating a mod right now that would have more linear gameplay and I would like a text box to show up every time you find or do something that’s important to the story but i’m not sure if this would be possible in the future without some scripting tools or a sidebar category just for that purpose
hope that made sense
my username is eSandvich
3mo
#4
So maybe on the editor, add an "Events" section. Events can be triggered by actions, such as "When user builds X" or "When user finds X on the map," or "When user unlocks X resource,

and once triggered, it say do things like "Show this message" or "give X of this resource" or something similar?

Because I am thinking that a system like that could also be used to implement the in-game tutorial...
Owner of Ape Apps
3mo
#5
that's perfect an event section would be very useful
although I'm hoping it won't be as complicated as the custom event maker in Plague Inc: Scenario Creator with all the event expressions and tech triggers but I don't know it's probably just me who doesn't get it
my username is eSandvich
3mo
#6
Yeah, you could do something like unlocking Ancient Alien research only after finding this number of ruins or suspicious craters on the map.
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Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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