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A few suggestions for MC2

1y
#1
Hello, folks!

Today, I am here to talk about the development of MC2. I will talk about several things. Today, I will talk about some new stuff and changes that @bastecklein will add in the next update.

First up, Spices! These new spices are produced by the Spice Factory. This facility consumes food and sugar and then converts it into 5 spices. It will take a medium time to produce (about 500-1200 ticks) to produce spices. Spices have a 5% chance to be directly consumed by colonists along with food reserves. Spices cannot be stored by a regular silo, and must be instead stored at the Spice Storage. The spice storage is a climate controlled, gravity-based container which stores spices. The spices cannot be stored in the food silo because it's heavier than food (1:5 weight ratio). The next is an addition of buildings to the LIS faction.

I know the most of you have proposed LIS buildings, and that being said, I had a building in mind that I had: Please welcome the LIS Staging Grounds! This is where LIS infantry are sent to declare war on the United Earth, and to train themselves. This building can only be built once you have an LIS Barracks. The two buildings will be paired together if a settlement declared war on another. I will also plan to announce it's United Earth equivalent, the Staging Grounds. It exhibits the same purpose as the LIS equivalent. I would also like to share Unit Morale, exclusive to infantry and combat units. Unit Morale only applies when there is a war. It will be applied at the start, at 100%. The unit morale decreases slowly, at 1% deterioration per 30 seconds. The Unit Morale also changes as follows:
If a unit is hit by each bullet, one bullet will decrease the morale by a random amount (min. 0.0001, max. 0.5).
If a unit is killed, the morale is reduced 2%. This applies to all categories, land, and sea.
If an enemy is killed, the morale won't change. If a player achieves victory, morale will reset to 100%. If they are defeated, their morale goes all the way to 0%. If an enemy is shot, morale will change by the aforementioned random number range above.

That is it for now. Let me know if you have anything in mind and I will respond to it. Thank you, and have a wonderful day!
Best of regards, Wastelander (formerly Architecture), Overlord and Designated Leader of the Earth States.

1y
#2
I will add some voxel paintings later.
Best of regards, Wastelander (formerly Architecture), Overlord and Designated Leader of the Earth States.

1y
#3
srsly lol you're not the dev, then why you say "will be implemented" lol
You can help by EXPANDING IT.
1y
#4
1. "Today, I am here to talk about the development of MC2." you sound like bast's boss.

2. He is not forced to add everything you'll suggest, and, most likely won't.

3. MC2 is a prequel to all things My Colony related. In this time, LIS does not exist yet so this suggestion is immediately invalid.

4. I've seen your voxel models. Please don't even bother.
Have a fantastic day!
~cakedon (formerly itsLiseczeq)
1y
#5
@GeneralWadaling and @itsLiseczeq I approve your comments. I formally retreat the ideas you mentioned.
Best of regards, Wastelander (formerly Architecture), Overlord and Designated Leader of the Earth States.

1y
#6
Also, @bastecklein, I apologize for this anomaly.
Best of regards, Wastelander (formerly Architecture), Overlord and Designated Leader of the Earth States.

1y
#7
You crack me up @Architecture1134 , I think you could run the MC1 clothing sweatshop 😄

As others have said, I don't foresee LIS being added to the game. Although, I have considered in the future, once the base game content is more complete, releasing official expansions to the Mod Shop, including Zolarg and Alpha Draconians. Maybe LIS too, why not? Doesn't totally fit in with the timeline, but it's a game.

Spice could be a thing. I do have spice trading in My Starship, which is also a My Colony Universe game. I look at it as more of a rare planet-specific resource, sort of like Ether. Maybe it will be something to consider once I get planet-to-planet trading implemented, there can be a new planet added with natural spice.
Owner of Ape Apps, LLC
1y
#8
@bastecklein, I agree with you. I think natural spice deposits are good, but consider the factory. Should we make a spice factory for artificial spice production?
Best of regards, Wastelander (formerly Architecture), Overlord and Designated Leader of the Earth States.

1y
#9
I also suggest another thing: Greenhouse Gases. I will get to it briefly in another post.
Best of regards, Wastelander (formerly Architecture), Overlord and Designated Leader of the Earth States.

1y
#10
Chat, please reply.
Best of regards, Wastelander (formerly Architecture), Overlord and Designated Leader of the Earth States.

Welcome
Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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