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Unemployment+Buildings Not Working

7y
#1
I'm using Native Client on Windows with Build v0.46.0.

There's no real steps to replicate this as it just happens.

Bug 1:
Many times I click on a building's worker list and find less people working there then listed.

Example: A building listed as 40/40 workers when clicked will only show 3/40 workers and the listed number is updated.

This is quite annoying and hurts production. I can't find a real fix as I have enough unemployed people to fill in all the jobs. Sometimes the employee list will have some people listed as "Unemployed" even though they're on an employee list.

Bug 2:
At random almost all of the production buildings stopped working properly even though they had workers and 100% condition. The buildings produce much slower then they're supposed to or not producing at all. Clicking on the employee list will fix it temporarily, but they can still glitch again. This only fixes individual buildings and this a massive issue for larger colonies who have a lot of these buildings.

This bug can also be combined with Bug 1 above, meaning a building not working could have you click on the worker list and find the building not having the amount of workers as listed.

Edit: Apparently this has been happening to at least a few people. I would like to point out that this can be considered game breaking as these can top production of vital colony resources(Food and water) and can lead to a colony failing.
7y
#2
Same. It's annoying to have to re-activate buildings frequently. After this new update, all my buildings shutdown and I very quickly had to scramble to get food and water back to keep the population alive. All my other resource production is suffering now. It's not worth playing if this continues because it's not fun to re-activate building production.

edit: playing on PC. Also, buildings de-activate quickly now. Previously you could re-activate them and not worry.
7y
#3
Samsung S8 - Android - Version .46
I am having same issue, have 46 or so food sweat shops for example, only producing 4k when literally 30 minutes before was producing 400k, I had them filled up when it happened, did a fire drill and now have after 10 minutes 18% open jobs with far more than enough people and only producing 18k food
7y
#4
Win 10 Native App 0.46.0
Since last update I'm struggling with food production that inexplicably fell down despite a lot of cuntermeasures I put on for about 10 play hours, such as increasing food production buildings, fire drills, changes of salary policies, donations, lottery and so on. I also noticed that workers in the list is different with the number shown by clicking on the building, sometimes just 1 or 2 are listed instead of 30 or 100. This happens to every kind of building though: production of almost every resource is no more effective.
Moreover, many days ago I started a process of reducing atmosphere production, first by using Alien Condensers, then by introducing the new Atmosphere Scrubber. Starting from 190M level I've reached the 15M goal today, therefore I deactivated all those buildings to see what would happen in order to balance the level under 15M but Atmosphere level keeps decreasing and water production keeps going on, like the buildings were still active.
Unemployment level doesn't go under 34% despite there are a lot of free workplaces.
7y
#5
I am now having volonist get sick even though I have 30+ hospitals and they are all filled 90 people +, pretty much any building requiring a person is functioning at 5% max of their capapbility and vacant jobs flucuates from 24% to 18% but never lower then 18% even though I have the people to fill those positions, plus my average age of employies dripped from 25 to 0 even though I dont own any clowning stations, only using space elevator
7y
#6
Well Good thing not owning and ((( clowning station )))
But still looks like something is funny ?
Own any Mime Stations They may be the issue .
LOL I make many typos why cant mine come out like this lol /
7y
#7
Sorry for ling waited reply but I have had zero mines and I had it working during latest update for a few days and then started all over again and my vacant jobs dropped to 15% did a fire drill and sat at 15% for a few jours and now dropped to 85%
7y
#8
I'm just curious if anyone has any insight into weather the size of the colony creates the glitch. My colony hasn't worked in like a month and a half. It's kinda annoying to try to get on even. It's one of those massive maps. The human colony is this way, but not the insectoid colony. That is working really well actually. I wonder if it's some human building that's causing the problem, or if something about the massive population. I noticed that the biggest problems are with buildings that require a lot of workers. most other buildings had an easy time. Buildings like the food processing plant just do not make.
7y
#9
Wardog said:I'm using Native Client on Windows with Build v0.46.0.

There's no real steps to replicate this as it just happens.

Bug 1:
Many times I click on a building's worker list and find less people working there then listed.

Example: A building listed as 40/40 workers when clicked will only show 3/40 workers and the listed number is updated.

This is quite annoying and hurts production. I can't find a real fix as I have enough unemployed people to fill in all the jobs. Sometimes the employee list will have some people listed as "Unemployed" even though they're on an employee list.

Bug 2:
At random almost all of the production buildings stopped working properly even though they had workers and 100% condition. The buildings produce much slower then they're supposed to or not producing at all. Clicking on the employee list will fix it temporarily, but they can still glitch again. This only fixes individual buildings and this a massive issue for larger colonies who have a lot of these buildings.

This bug can also be combined with Bug 1 above, meaning a building not working could have you click on the worker list and find the building not having the amount of workers as listed.

Edit: Apparently this has been happening to at least a few people. I would like to point out that this can be considered game breaking as these can top production of vital colony resources(Food and water) and can lead to a colony failing.


I am having the same problem with my note 8. I love this game but these issues make it unplayable. Please fix!
7y
#10
I can also confirm dificulties with people really working in comparision to the stat numbers given.
But the stat screen itself is somehow bugged.
I have 4.880 colonists, 5.191/ 5.200 jobs filled and finally at the same time 873 unemployed workers in the main screen view, with 0 % unemployment in the stat screen.

The values are not stabile... sometimes the main screen stat also shows 50 to 90 unemployed colonist, shortly after another 800+.

To all...I reported the sharp production decrease / consumption increase in water and food some weeks ago as well. I could countermeasure only with new productions facilities and took 15K colonist losses.

Linkback References

My Colony





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