Find User here you can look for a user

0.83.0 - auto trader changes for storage UP DATED witha better idea .! - Page 2

5y
#11
I know only few people are at this level, but tbh, you can control your production to match your storage for most resources, especially now that converters are a thing.
5y
#12
If anything, the gravitational compression warehouses should hold more.
If you don't want the resources listed to be auto-traded, turn it off
Trade2 (Draconian)
newstart (United Earth)
5y
#13
yea I went on create only mode and tested so I put in 1000 resource converters looks like what you did really does work .
I am now changing my main first time I ever got over 2 k in ur coming in ( on resource counter )
anyway at this point I have 210 converters on my main and at 2400 on every resource they produce .
5y
#14
besides there is a better way to adjust the auto trader ( hope bast sees this )
instead of messing with storage just have a popout for the auto trader that lets you set WHEN to start selling a resource . Say you have 3 million wheels and 100 million storage . Set it to Start sell up to 10 % at 3 million this would be much simpler tehn revamping storage
5y
#15
colbya said:ps 10 billion storage lol my guess is you starve the warehouses as After they are built running out of tritainum they still work .

lord must be close to 10k of them lol
ps I also dobbled the number of converter buildings with zero incress of resources had around 40 went to around 80 the max I bring in both times is 300 - 350 on the resource counter .


Not only do I have 10b storage but I have 10k trans Tri generators too. So am far from being starved. And I see you again tested the converters and found to see the change in input. I as well have recently started to work on them on my main
Archmage Of Nations Of Oz[NOZ]
Invincible
Join The NOZ discord server today!!
https://discord.gg/aFUB4NU
5y
#16
my main issue is at max a extra large map will run at near full speed with around 200 k colonists after that the game starts slowing down .
But with your methed I can up the colonists as its not the amount of colonists that cause the slow down but the rendering of graphics .
ps my laptop had 6.5 gigs ram a radon graphics card and over 2 g prosser so no way its not good enough .

Try running bug water world on a extra large map you want to see how graphics effect the speed lol
so slow only a midsize map runs near good enough to be playable
5y
#17
pss putting every thing on low in settings barly has any effect ( but I will say using the minim recounter bar does help .
thing is watching the numbers go up is my favert thing .

anyway up to 140 k colonists accutly have civic points coming in at 120 k on the counter lol needed alest that much to keep up with the 1.8 million civs to build each converter .
now upto 268 converters ( will add in 500 more triantanium makers after I get a 1000 converters )
during my test I put in 500 of them and 1000 converters and was making over 7 k tri along with 7 - 10 k on every resource .
Just wish I did not need so many investment banks .177 of them lol .
5y
#18
i agree with this thread. Adding a limit to auto buy would be nice.
~ Website: http://relaxradio.ga/ & https://www.8b8t.xyz ~
~ Creator of Leaderboard Colony "Bait" A Colony of the [{UNOB}]. ~
My Colony





Welcome
Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
App of the Day