Bot Repair Station A high tech way to practically duplicate you bots, using ancient alien technology and advances in quantum computing.
Why? we don't need 10 building for make bots, just 2.
Tritanium Reactor An extreme feat in engineering involving a drop of lava, a block of Tritaniam, and 2 city blocks have led us to this amazingly powerful core generator!
Seems reasonable. But the power supple need to be balanced. Having just 1-2 reactor is not.. very funny.
Nuclear Waste Recycler Impliments 1 resource into the game, nuclear waste, generated from anything that uses uranium in its use. Recycles 60% of that uranium for reuse.
In real world we can't recycles uranium, because after the "break" is not uranium anymore, but other little atoms. And we have already a building for increase. Uranium can be enriched again, but the building is already in game.
Advanced Coal generator uses several ingredients on the cosmic table that will make you question its usefulness, but trust me, it gets the job done.
The game in any stage don't need a large Coal quantitative. Humans, only they unlock all tech, are ok.
Advanced Underground Housing Module. Uses many base materials to keep residents happy and provide healthcare, schooling, and housing. Holds 250k people.
For keep residents happy, you need to place the houses close to the job, essentially. A 250k single unit.. it's just big no. No way be correctly implemented.
Water Vaperizor Uses (Insert resourse here) and vaporizes water to create unholy amounts of Atmosphere
Human already have unholy way to create Atmosphere, the problem is to balance the in/out, specially in region maps.
Advanced Ore Mine Uses extreme tech to create an ultra deep 4×2 hole that 100s of miners work at all day(for people that dont have charcoal converters).
Why you ask for something similar to structure already present in game? Different map have different approach.
Extere Tree Cutter allows for extremely fast wood collecting, while staying environmentally friendly by using trash as a fertilizer.
In human race, until we build a massive quantitative of converter, wood is a problem (like bricks, or pottery), because we only have old school building, with low production. Specially when we start to build many converter or ship structure.
Luker124 said: yeah but for giant colonys they dont have tons of space and have to have thousands of workers. Maybe raise the cap to 250k?
Because we have already a clean and nice solution, Region Map. I know.. when we play and build pieces after pieces, day after day, month after month a single colony.. start a new colony in region map can be.. hard, like a betrayal. But Region Map are the answer to pretty much all your points.
Even now, the biggest house can be only use in few building, well, 3. Bank, advanced robot factory, maybe with converter.[/quote]
Alrighty fun police, maybe I'll dial some of it back BUT THIS IS ALPHA THINKING
I am litterly just saying the stuff that comes from my mouth. By brain has no say in this yet. So give me maybe 3-6 days, and I'll get back to you with a "reasonable" idea.