Amorphus said:Are you offering additional support or just the regular percentage? You could probably check through your sub-colonies list to see who has lots of population but not much gdp.
I offer a rediculous 9003% support rate. That's not the point though, here is how someone can siphon any support rate apart from 0:
assuming the colony only has ONE colonist, just simply imagine a small colony of 15000 doing these:
9003%, set payroll to 1$, get paid 90$, tax all people to zero. Set payroll to 90$, get paid 8100$, tax all people to zero. set payroll to 8100, you get 729000, then you get 65 million, then it jumps to 6 billion etc. This takes 45 minutes max.
10% payroll. set payroll to 100$, get paid 110$, tax to zero. set payroll to 110, get paid 121, then 133, then 146, 161, 177, 195, 214 and after another 10 repetitions it is 611, and another 25 and it's 6024 per colonist. Oh wait, the player starts with 2500, so they start at repetition ~20, and after only 20 minutes of game time with 10% payroll they can have stolen 20,000$ from the CW leader.
Payroll is too abus-able. Auto Budget must be fixed. It might not be a problem that you personally encounter, but it's still a big problem and just removing the feature completely from the game is ridiculous.