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Some Ideas - Page 2

6y
#11
misteddawn said:Actually Wardog, the developer has said that he does not want any war/military in the game. This is intended to only be a game for building a civilization along the lines of simcity and the like with the added idea of various factions working together in some ways.



This isn't SimCity, when we have a LIS fighting to be free from UE which seems to be a tyrant, and just a complex political system as it is, the fact that there isn't any military aspect is just baffling. For most players the "war" part would be of little significance and can be ignored 9/10 of the times. My opinion is the developer is making a mistake in not doing anything with military. With a game as complex as it is, not having an integral part of the government in the game would only be failing to utilize a huge amount of the game's potential.

I'll repeat it for effect: Since the majority of players are colonies, military would be optional and of little significance to them. They could simply ignore the entire thing for the most part if they felt like it. And that's only 1 possible system, there could easily be another system that lacks PVP capabilities and could be completely optional.
6y
#12
This discussion is totally senseless. The Dev said he doesn't wants this to be a war game. And what you think about that, doesn't cares. accept it.
Its me Lego.
6y
#13
Ottoich said:This discussion is totally senseless. The Dev said he doesn't wants this to be a war game. And what you think about that, doesn't cares. accept it.


It wouldn't be a "war game". Just because a game has war included in it does not make it a "war game". Or if a war game has some platforming features is it all of a sudden a platformer? See? It makes no sense.

I don't care what the developer said in the past. People change their minds. A lot. If I had a dollar for every time I saw a previously "Outruled" thing added to the game in the future I could buy the entire MyColony community premium membership. I want to game to use it's full potential and not just not use huge sections of it for no apparent reason.
6y
#14
I have played hundreds of war games and building games... Most war games are completely unfair. Galaxy Control is one of my favorites because its completely fair. They have a system setup so your colony grows by level and battle points (bp) when you go to war your setup against a colony that is of similar level and bp if you fight a higher level player they will have less bp and if they have lower level they will have more bp. You can also join a guild and battle other guilds that have similar guild points (GP). And for offline players you can battle aliens that have took over planets around you each planet offers a different type of resource that you can mine. And after so long the aliens invade the planets and you have to retake control. That would be the only way I could see a military aspect of this game working.

Edit: galaxy control is also a building game. And when you lose a battle they only have the option to steel 10 or 20 percent of your resources and you only actually lose 5 or 10 percent of what they looted. I am not doing the math but I believe that's only 2.5-5% of what you had and a amount that small would almost not even be noticeable in this game. And galaxy control prevents you from being attacked twice in 24 hours if you lose.
6y
#15
some ppl can't accept a no....
Its me Lego.
6y
#16
if you want to play a game with military aspects, bast is planning on a game "Colony Wars". You can play this :P
Its me Lego.
6y
#17
Yeah it was even discussed in one of the first few podcasts we did. Imagine my colony as a peace oriented building game. The factions rule through resources and money instead of conflict. The more wealthy a commonwealth/federation and the like is the more powerful it becomes. Bast does plan to use this games core engine to build a war game and has said possibly doing something akin to age of empires and other rts titles.
6y
#18
What some people here seem to be missing, is that war is actually a terrible thing. I can't understand why anyone would actually WANT it. Even in a game, violence is not a thing you should be wishing for. I really love the city building aspect of my colony, and I can understand that you would want more challenge in late-game, but does it really need to be military? Call me pathetic if you wish, or naive, but I would not like any form of war related stuff added to this game.
Main colony:
human - Eldia: 0tThkRFL
human - Gondwana: MQGtwWQR
insectoids - Deinonychus: fQ3oqKnA
6y
#19
Protoceratops said:What some people here seem to be missing, is that war is actually a terrible thing. I can't understand why anyone would actually WANT it. Even in a game, violence is not a thing you should be wishing for. I really love the city building aspect of my colony, and I can understand that you would want more challenge in late-game, but does it really need to be military? Call me pathetic if you wish, or naive, but I would not like any form of war related stuff added to this game.


People look for war in this game because we're building a colony, then a nation. As a government's power increases war is a common theme among rising powers. It's seen throughout history where great empires rose and fell from violence and war. When building a political entity from scratch having military, violence, and war adds another layer of depth and realism to the task.
6y
#20
My take on this might be kind of out of this world. My understanding of how this game is envisioned was that the Earth was already torn apart by multiple wars which led to speeding up of natural deterioration of the planet. Thus the set up of colonies outside of earth. The colony, moving forward, wants to live a peaceful life where any scenario that would lead to war is avoided. Thus United Earth having strict rules about resources and stuff and League of Independent States sharing resources with each other. I personally think that the main point of the colony is to survive the hostile environment outside of Earth and how long can the colony sustain with limited resources.

I think that is the main point for THIS particular game. Perhaps the developers might change their mind but I do not think that he will agree to adding such "change of mind" into this game. He might add such thing to another like what Ottioch mentioned. So let's just let this go. If you want potential "war scenarios", then just wait for that other game from the same developer or play another developer's game all together.
My Colony





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Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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