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In-Game Federations

7y
#1
This is a discussion for the concept of in-game federations. Do you want this feature to come to My Colony? And if so, how do you envision that it would work, and what would be the purpose/benefit of it?
Owner of Ape Apps, LLC
7y
#2
great idea for the election but how long time during the reingn of the leader of the federation?
for the intern market it is a good idea
7y
#3
Within the FFF we have discussed about this and come up with the following:

Federations are groups of CW´s under the same flag, working together by sharing resources and knowledge. They have internal communication this can be with messages and discord or build in chat in MyC. Every federation has a Federation main building and a smaller building for its members. Joining the CW would be through annex. Only CWs can annex to federations. Dependent colonies are bound to the federation the leader is joined to.

Benefits a Federation could set up:
- They have a internal market that doesn't affect the normal GBT / mass driver market. Prices are defined on a per trade base like on the global GBT, but trades are only visible between Federation members and their subcolonies.
- They have a global warehouse which size is a percentage of all warehouses of all members. (Like 5%) Members can put ressources in that warehouse or it automatically get's put in there if the storage of the individual colony is full. Members can take out ressources which they need, but limited to a fixed amount per day or percentage of the global warehouse capacity or percentage of the ressources in the warehouse or percentage of the individuals storage capacity. That could be defined by the Federation leaders. Different ranks may have different permissions on what they can take out.
- Instead of a warehouse, a member colony could set up what and how much of the ressources it has can be given away for a fixed price (can by 0). Like I have 1m storage capacity and I define that when I'm over 900k of this ressource, everything above can be taken from me for that price.
1. Management is done with a building that can be shared by a minium of two CW's. They can accept or reject federation membership. They can give permissions to the members in the form of ranks.
Ranks are at least admin who have full control over the Federation and members who are part of it. Other ranks could be defined with different permissions. Like if they are allowed to accept new members and what they can do with the things mentioned above.

2. Same management, but not only with a building in the game, but with a special section in the apeappswebsite. This would require everyone to have a apeappsweb account and having it linked to the game. Request to join the federation is done through thw website, request is passed along to the inbox of the federation and accepted or rejected there. And that's passed along to the game. Thee buildings would only serve to see who is in the federation, same with capitol and consulate now. But wouldnt have management functions.

3. A intermediate between 1 and 2. Federation leaders get a section the apewebb for management, but requests to join are done in the game.

Regards,

FFF Management
7y
#4
I personally think this would be a great idea. It could allow colonies to join the 'Federation' but not have to be in a certain commonwealth, for example there could be multiple commonwealths and independent colonies under one federation. I also believe it would be great for there to be a ranking system involved, thus being that every member has a rank (much like guilds) for example the order could go (not specific on names but you get the general idea): Overlord, Officer, Lieutenant, Sergeant, rookie and noob. Each role would have different permissions (set by the federation leader and the rank names should be changeable by the leader/co-leader/s)

The federation leader, should simply be the person who made the federation, however let there be the option for impeachment (much like a real world government), so yes it could be viewed as a government, with general policies for the commonwealths and independent colonies in it. For example a tax.

It would allow already made 'Federations' like FFF to have a real purpose.

General ideas:
1. Trade tax within commonwealth members.
2. Daily money earned for attendance (set by 'commonwealth contract')

I hope I've put some ideas forward. :)
7y
#5
bkudaimi said:I like the nunez's idea, but I think requests should be made and accepted in-game, rather than on the ape apps website. Number three is too hard on the dev since almost anyone can create a federation. The website would be flooded with subforums.


The idea is to be able manage the Fed outside the game as well.
7y
#6
Thats why we present 3 solutions.
7y
#7
We present a general idea and 3 ways to implement it.
1. Everything in game with a special building, not the Capitol but similar.
2. Members apply to the fed outside the game, everything being linked with the apewebbaccount (same as the forum account) and leaders get the requests in a special inbox here.
3. Only the leaders have a special section here for the federation, the rest is done in the game. So that's a combination of 1 and 2.
7y
#8
I have ideas.

A federation is a group of CW's. Each commonwealth can join ONLY if the leader has a congress hall. You can create a federation with like 100,000,000 civics and a congress hall. You can manage your federation from your congress hall. Leaders of commonwealths talk to Leaders of commonwealths, but if one colony in a commonwealth in a federation has a congress hall and is not the leader, he/she can see the conversations.

There is also Federative Research.

It will add a POINT to joining a Federation. The leader can gather federative research over time depending on how many CW's there are. With this, all the colonies in the commonwealths in the federation can use federative reaserch if they have a congress hall. With this, they can unlock many amazing new technologies. (Federative Techs)

There could also be a building.
Federative Research Lab
Must be leader of federation.
With this, you can see all the federative reaseach your federation has gathered.

Cost like
500,000,000 civics
100,000,000 ore
150,000,000 gold
50,000,000 steel
1,500,000,000 microchip
100,000 al
10 ur
150,000 tetr
100,000,000 plastic
I love to give feedback and suggest new things!
7y
#9
bkudaimi said:what would the special building look like?

Maybe something like the Senate buildings in Antiquitas
7y
#10
My thoughts on Nunez's well thought out ideas from FFF:
- intial description of a federation: I like that it is defined as only CW's join, keeps things simpler with management as too many single colonies could clog things up. Having a CW(s) for new players joining would help with keeping things clean.
- The benefits listed would work, especially as it is an expanded idea of a CW and what you can do there.
- the solutions: I like the idea of 3 as soon it will be required anyway to have a login with apeapps so expanding its use, especially for federations could be used. I think most functions should only be in-game but things like voting should be done thru the website. Requests to join could be both in-game and thru the website but only if Bast is able to make them fully sync so there isn't unnecessary duplication or glitches due to differing decisions by more than one officer. Another thing the website could be used for is conversations between members and/or the ones in charge.

I would suggest having two buildings for federations for government functions. A building that is for the ruling CW(s) and a building for member CW's much like we have a building for independent colonies and one for dependent ones.

Embassies could be used for both CW's and federations as the function would essentially be the same just at different levels so little coding may need to be done to allow them to work in either case.
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